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Tech Level Progression

You have researched all projects for building spaceships, but your colony still stuck in medieval Tech Level? This mod can help you fix it. Mod Contents Simple mod that changing faction's Tech Level based on progress in the research tree. After each research, it checks whether the number of finished projects of higher Tech Level exceeds the threshold (75% by default) for moving to that Tech Level. Mod setting allowing to: - Adjust overall threshold. - Adjust precise threshold for each Tech Level. - Adjust minimum and maximum Tech Level. - Adjust research project cost multiplier per each Tech Level above player faction. - Adjust research project cost multiplier per each Tech Level below player faction. - Option to align initial Tech Level on new game creation to scenario. - Option to recalculate Tech Level based on total progress to allow go lower than current up to Animal Tech Level. Adjust thresholds, if needed. Since this might take long time to progress, if you have a lot of mods with additional research projects, due to a high default threshold settings. Links [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Fhydradigitaldevelopment] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/boosty.png[/img] [/url][boosty.to] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FtKsBgzzTsG] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/discord.png[/img] [/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FMrHydralisk%2FTech-Level-Progression] [img]https://raw.githubusercontent.com/MrHydralisk/Hydra-Digital-Development-Info/refs/heads/main/Rimworld%20links/github.png[/img] [/url][github.com] Mod Compatibility Should have no compatibility issues with other mods, unless it drastically changes ResearchManager class. Mod Vanilla Factions Expanded - Tribals adding it own way TL increase, which override the ones implemented in this mod, so having both may cause inconsistent TL. Supported languages: English, Russian. FAQ Example of how it works: Example: if you want to get Space TL with setting of 75%, then you need to get 75% of Space research finished. How to see current Tech Level progress: Open Research tab and click on new icon with flask at the bottom left. How to report and issue/problem/question: Open Tech Level Progression mod page -> Discussion -> Bugs/Issues. Provide explanation of what you experiencing with Logs and Settings that you used, when this issue was noticed by you. Add/Remove Tech Level Progression mod should be safe to add/remove from existing save.