Harrower Class Dreadnought
Adds the Harrower Class Dreadnought from Star Wars as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2.
SPECIFICATIONS:
• 18 Fission reactors
• 9 Capacitor Arrays
• 22 Capacitors
• 5 Nuclear engine
• 510 000 Heat capacity
• 86 Large laser turrets
• 46 Large railgun turrets
• 1 Barrack with 36 beds total
• 360 Shelves
• 2 Advanced sensors
• 5 Large shuttle bay
• 4 Salvage bays
• 1 Medbay with 28 hospital beds total
• 2 Cockpits
• 2 Spinal barrrel lasers, with 40 amplifiers each.
• 36 Ship cryptosleep casket
• 28 Hydroponics basin
That thing is a powerhouse, but it doesnt have very long range, so if you manage to get close to a ship, it'll be ash in seconds, it also has a lot of empty space.
Also if you have the bombardment mod you can destroy anything on land too ! : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552172432&searchtext=bombardment]https://steamcommunity.com/sharedfiles/filedetails/?id=3552172432&searchtext=bombardment[/url]
Created using Kentington's SOS2 creation kit : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2105531392&searchtext=SOS+creation+kit]https://steamcommunity.com/sharedfiles/filedetails/?id=2105531392&searchtext=SOS+creation+kit[/url]
Requires PA's More hull corners to work :
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=2673082648&searchtext=HULL]https://steamcommunity.com/sharedfiles/filedetails/?id=2673082648&searchtext=HULL[/url]
I'm open to any suggestions if you have any ship/small mod ideas.