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Harrower Class Dreadnought

Adds the Harrower Class Dreadnought from Star Wars as an enemy encounter, trade ship encounter, or starting ship in Save Our Ship 2. SPECIFICATIONS: • 18 Fission reactors • 9 Capacitor Arrays • 22 Capacitors • 5 Nuclear engine • 510 000 Heat capacity • 86 Large laser turrets • 46 Large railgun turrets • 1 Barrack with 36 beds total • 360 Shelves • 2 Advanced sensors • 5 Large shuttle bay • 4 Salvage bays • 1 Medbay with 28 hospital beds total • 2 Cockpits • 2 Spinal barrrel lasers, with 40 amplifiers each. • 36 Ship cryptosleep casket • 28 Hydroponics basin That thing is a powerhouse, but it doesnt have very long range, so if you manage to get close to a ship, it'll be ash in seconds, it also has a lot of empty space. Also if you have the bombardment mod you can destroy anything on land too ! : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3552172432&searchtext=bombardment]https://steamcommunity.com/sharedfiles/filedetails/?id=3552172432&searchtext=bombardment[/url] Created using Kentington's SOS2 creation kit : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2105531392&searchtext=SOS+creation+kit]https://steamcommunity.com/sharedfiles/filedetails/?id=2105531392&searchtext=SOS+creation+kit[/url] Requires PA's More hull corners to work : [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2673082648&searchtext=HULL]https://steamcommunity.com/sharedfiles/filedetails/?id=2673082648&searchtext=HULL[/url] I'm open to any suggestions if you have any ship/small mod ideas.