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Storage Balance Patches

Storage Balance Patches [i]it's just like, my opinion, man[/i] This mod contains patches for other storage mods to rebalance their various storage buildings. It is intended to be used with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3292746186]Progression: Storage[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1718190143]Vanilla Furniture Expanded[/url], although those mods are not required. The changes in this mod are listed [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdocs.google.com%2Fspreadsheets%2Fd%2F1aPsodNrzzR2pbRKwGoJjD76U-y6hecBySeb66Cm9250]here.[/url][docs.google.com] [b]Update 1.3 - Mod Settings[/b] New mod settings menu with two settings: 'Apply research patches', and 'Use dedicated research projects', which allow the user to choose how the mod handles research projects. Both are on by default. [b]Next up[/b] - Edit in-game descriptions to be accurate, standardized, and provide relevant info on stack sizes and allowed items. Design philosophy [b]This mod aims to:[/b] [list] [*] Declutter menus by removing duplicate items across mods. [*] Declutter research by removing storage-specific projects, moving buildings to vanilla or vanilla expanded projects. [*] Balance around vanilla items. [*] Balance stack sizes by tech level and specialization of the shelf, rather than resource cost to build it. [/list] [b]Due to compatibility concerns, all changes to research projects are contained in "1.6/Research Patches/", which can be deleted to revert them.[/b] General guidelines for stacks per cell are: Tech Level General Use Specific Use Neolithic 2-3 4-6 Medieval 3-4 6-8 Industrial 4-6 8-10 or extra features Spacer 10+ 20+ or extra features Buildings that are larger or have more restrictive allowed items will tend towards the higher end of the range. Buildings that are smaller, allow more items, or give extra bonuses will tend towards the lower end. "Extra features" includes refrigeration, production bonuses, etc. Compatibility Currently covering these storage mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3400037215]Adaptive Primitive Storage[/url] - Decreases stack sizes significantly. Reduces some material costs. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3033901895]Adaptive Storage Neolithic Module[/url] - Reduces some material costs. Removes wood pile if Adaptive Primitive is installed. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3237638097]Reel's Expanded Storage[/url] - Decreases stack sizes. Removes some items if Adaptive Primitive is installed. Removes research projects. Moves buildings to vanilla projects, or Vanilla Furniture Expanded projects if VFE is installed. Also covers the buildings from [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2102143149]VFE - Props[/url] and [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1968134023]VFE - Art[/url] if they are installed. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3201536200]Phaneron's Basic Storage[/url] - Rebalances stack sizes, mostly small tweaks. Removes crates, barrel, meat hook, and weapon rack if Reel's is installed. Removes research projects. Moves buildings to vanilla projects, or VFE projects if VFE is installed. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3416243474][sbz] Neat Storage[/url] - Small rebalance tweaks to crates. Disables crates/weapon racks if Reel's is installed, crates/pallets/weapon racks if Phaneron's is installed. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3486264784][sbz] Fridge[/url] - Rebalance costs and power draw. Removes freezers from other mods. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3519963835]Warehouse Storage[/url] - If any other big storage mods are loaded (Reel's, Phaneron's, Neat, Adaptive Deep, Adaptive Simple) cardboard boxes and medicine racks are removed. Storage shelves have chunks/corpses disallowed, and stack sizes increased. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3301337278]Adaptive Ideology Storage[/url] - Every single item had to be renamed and rebalanced. [/list] Research projects are removed, and items are instead assigned to projects from: [list] [*] Vanilla (no required DLCs) [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1718190143]Vanilla Furniture Expanded[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=1968134023]Vanilla Furniture Expanded - Art[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2028381079]Vanilla Furniture Expanded - Spacer[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3219596926]Medieval Overhaul[/url] [/list] Core VFE is highly recommended. Buildings are balanced around the assumption that it is installed. Made with compatibility in mind for these other mods: [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3292746186]Progression: Storage[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3417113151]Restore Content - Progression: Storage[/url] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563882422]Better Architect Menu[/url] [/list] Usage, permissions, etc Modding is a community effort that should never be constrained by money or author egos. Use, change, and distribute this mod as you wish. If something feels wrong or bothers you, contribute to the community by making a patch and uploading it for everyone. Report issues on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FNutritiousCookie%2FRimworld-Storage-Balance]GitHub[/url][github.com]