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Deathpallcalypse

The shambler horde approaches! This mod adds a shambler faction and scenarios. One may be used without the other. I felt like a shambler faction might make it interact with storytellers in a more interesting way. If you wanted a shambler apocalypse with no other factions, or a zombie wave defense with the Winston Waves storyteller, or simply pockets of concentrated shamblers, for instance. While there are other zombie mods, I just wanted a simple shambler horde mod that was integrated with the features of the Anomaly DLC. Deathpallcalypse scenario: The planet was buried in darkness half a quadrum ago. Our colony had been besieged by the undead ever since. We put up a good fight, until their numbers grew too great and overtook our defenses. Three of us managed to escape during the onslaught, abandoning our home and regretfully sacrificing those who remained. We are being chased. This scenario has perpetual deathpall, and frequently calls forth shamblers. Note: This is my first RimWorld mod, so there's a bit of an odd interaction when using the faction - they can kidnap or possibly steal your stuff like normal factions might. I haven't figured out how to change that. Might be a bit immersion breaking. The mod is likely unbalanced, that might be subjective though. F.A.Q. Q: Does this mod allow for a medieval playthrough? A: It seems to work with Medieval Overhaul. In a quick test, I saw one zombie out of dozens wearing flak pants, the rest were wearing tribal clothing. Your mileage may vary. I have not made any changes to the shamblers themselves, so if a mod makes them medieval only, then it should be compatible. Q: How can I disable the mod mid playthrough? A: I recommend using the mod Scenario Amender (or edit the save file in a text editor) to remove the permanent deathpall and shambler events. I do not recommend removing the mod mid-playthrough, as it might cause issues if you have the shambler faction enabled (untested). Latest patch notes: The version for Rimworld 1.5 remains unchanged. Rimworld 1.6, Deathpallcalypse 1.05 changes: - Added the Shambler Assault incident type to the two scenarios. I don't remember seeing that one when creating the mod. This incident makes shamblers raid you without the requirement of having a shambler faction, but why not use both? - In both scenarios, one shambler assault incident triggers within the first day to better match the description of the scenarios (and it's more amusing this way). - In both scenarios, I've increased the frequency of wandering shamblers to once every 1-3 days, and made shambler assaults match it. Hopefully that's not too frequent, but I wanted to try it out. -Note: These edits to the scenarios do not affect active saves.