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Craftable Imperial Tech

This mod add 4 new research project and recipe for some uncraftable item from Royalty DLC, and it also provide a workbench to choese or change persona traits for a persona weapon. Add a new research project "Hi-Tech Fabric" for recipes crafting Synthread and Hyperweave. - Syntread: 50 Cloth, 10 Chemfuel - Hyperweave: 50 Cloth, 20 Uranium Add a new research project "Elext Apparel" for recipes crafting elext gears like Elext Shirt, Elext Robe and etc. - Eltex Helmet: 40 Synthread, 10 Hyperweave - Eltex Skullcap: 40 Synthread, 10 Hyperweave - Eltex Shirt: 40 Synthread, 10 Hyperweave - Eltex Vest: 40 Synthread, 10 Hyperweave - Eltex Robe: 80 Synthread, 20 Hyperweave Add a new research project "Imperial Weapons" for recipes crafting Elext Staff and Monosowrd, Plasmasword, Zeushammer. - Monosowrd: 100 Plasteel, 3 Advanced component - Plasmasword: 100 Plasteel, 3 Advanced component - Zeushammer: 100 Plasteel, 3 Advanced component - Eltex Staff: 120 Plasteel, 4 Advanced component Add a new research project "Persona Weapons" for recipes crafting the persona version of imperial weapons, and a new "AI Programming Bench" for crafting persona weapon and change traits of a persona weapon. - A "Readjust Persona Traits" recipe for the AI Programming Bench to change traits of a persona weapon - Three persona weapon recipes for Monosword, Plasmasworda and Zeushammer: 50 Plasteel, 1 AI Persona Core, 1 Monosword/Plasmasworda/Zeushammer - The persona weapon recipes are considered as the upgrade of the original weapon, so it will inherit the quality of the weapon from ingredients and will not consume inspired creativity. - A traits selection UI will pop up when any persona weapon related recipe is done. (Recipe defName in formate "Make_[Weapon's defName]Bladelink", Compatible with the recipe from other mod with the same defName format) Safe to add mid-save, but need to erase all AI programming bench from a save to saftly remove the mod. 本模组添加了4个科技研究解锁帝国近战武器和灵质武器的制作配方,同时还增加了一个可以选择或者修改人格武器特性词条的工作台。 新增一个研究科技“高科技布料”以及合成纤维和超织物的合成配方。 = 合成纤维:50布+10化合燃料 = 超织物:50布+20铀 新增一个研究科技“灵质服饰”以及如灵质衬衫、灵质长袍等灵质装备的合成配方。 = 灵质头盔:40合成纤维+10超织物 = 灵质头套:40合成纤维+10超织物 = 灵质衬衫:40合成纤维+10超织物 = 灵质马甲:40合成纤维+10超织物 = 灵质长袍:80合成纤维+20超织物 新增一个研究科技“帝国武器”以及单分子剑、等离子剑、宙斯锤和灵质权杖的合成配方。 = 单分子剑:100玻璃钢+3高级零部件 = 等离子剑:100玻璃钢+3高级零部件 = 宙斯锤:100玻璃钢+3高级零部件 = 灵质权杖:120玻璃钢+4高级零部件 新增一个研究科技“人格武器”还有帝国武器的人格版本的合成配方,以及一个新的用来制作人格武器和修改人格武器特性的“人格编程台”。 = 人格编程台可以使用“调整人格武器特性”清单来改变人格武器的特性 = 人格单分子剑/人格等离子剑/人格宙斯锤:50玻璃钢,1人格核心,1单分子剑/等离子剑/宙斯锤 = 人格武器的合成被视为武器升级配方,因此可以继承材料武器的品质同时不会消耗小人的创造灵感。 = 所有人格武器相关的清单完成时会弹出一个特性选择窗口。(任何以“Make_[武器defName]Bladelink”格式命名的制作配方,可兼容其他mod使用同样命名格式命名defName的配方) 本模组可以加入任何中途存档,但是安全移除本模组前需要移除存档中所有已存在的人格编程台。 Localizations: English, Simplified Chinese(简体中文) Author: RuRuR Workbench Art by Kototsuki.