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PawnGroupMaker Functionalities [DEMO BUILD]

Just a collection of some C# code primarily for PawnGroupMaker functions, also includes some other stuff not related that will be put into the faction mod eventually. It will throw out some errors without the faction mod because of how it's set up, doesn't actually break anything without it but y'know. (Primarily the gas incident and shuttle raiders) I don't know the performance impact of this mod, I don't know if this mod will break anything.