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Unique Pawn

Description

do you ever want to bring that one main colonist from your previous save to a new world?
now with Unique Pawn you can! this framework allow you make a pawnPresetDef, where you can specify the detail about pawns, and have them exist as background character in the world, or even appear as part of incident!

currently customizable thing about pawnPresetDef are
-name(first last nickname)
-factions
-spawn chance
-only spawn if not hostile
-bodytype
-headtype
-facialAnimation
-weapon(mainhand)
-stuff for weapon
-weapon quality
-apparels(include quality and stuff and color)
-base PawnKindDef (pawn will inherit most thing from it)
-hairColor
-skinColor
-HairDef
-abilities
-age(biological)
-gender
-backstories(Child and Adult, support list so it can be random)
-traits
-skills set
-hediffs
-baseXenotype
-xenogenes
-endogenes
-xenotypeName
-relationShip

Example

an example is provided here, which show how to setup a pawnPresetDef for a custom pawns, and how to assign them to faction.
Example mod

How to use

go to devmode action menu, under UniquePawn category, there will be Export Pawn command
click pawn you want to export, and they will be saved to
AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\ExportedUniquePawns

tweak anything you need, then put the xml in local mod you made, please refer to Rimworld wiki modding section on how to setup your mod folder.

NOTE

this mod by itself add no new content, you have to make your own pawnPresetDef

Credit

made as commission and provided idea by - lucasslavik idea by V-Mods [www.vmods.org]
Keyz and RetroBoy from Mr.Samuel Streamer discord for allowing me to use Pawn Exporter code.

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