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Unique Pawn

Description do you ever want to bring that one main colonist from your previous save to a new world? now with Unique Pawn you can! this framework allow you make a pawnPresetDef, where you can specify the detail about pawns, and have them exist as background character in the world, or even appear as part of incident! currently customizable thing about pawnPresetDef are -name(first last nickname) -factions -spawn chance -only spawn if not hostile -bodytype -headtype -facialAnimation -weapon(mainhand) -stuff for weapon -weapon quality -apparels(include quality and stuff and color) -base PawnKindDef (pawn will inherit most thing from it) -hairColor -skinColor -HairDef -abilities -age(biological) -gender -backstories(Child and Adult, support list so it can be random) -traits -skills set -hediffs -baseXenotype -xenogenes -endogenes -xenotypeName -relationShip Example an example is provided here, which show how to setup a pawnPresetDef for a custom pawns, and how to assign them to faction. [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3570803458]Example mod[/url] NOTE this mod by itself add no new content, you have to make your own pawnPresetDef Credit made as commission and provided idea by - lucasslavik [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fwww.vmods.org%2F] idea by V-Mods [/url][www.vmods.org]