Void Extractor - Mod Introduction
Harvest Everything from the Void!
This mod supports the production of items from all installed mods. It intelligently calculates production quantity and work amount based on item value, easily meeting your resource needs.
Core Features
Comes with basic resource production by default; can be infinitely expanded to include items from any mod via settings:
- Basic Metals: Steel, Silver, Gold
- Special Materials: Fiberglass, Uranium
- Industrial Components: Components, Advanced Components
Two Extractors for Different Playstyles
[Automatic Void Extractor]
- Unlock Requirement: Must first research the [Deep Drill] + [Precision Machining] technologies
- Core Advantage: Fully automated production, no manual operation required from colonists
- Flexible Control: Independent production UI with support for 3 operation modes switching
- Continuous Production: Unrestricted output of the target item
- Maintain Quantity: Automatically restocks to the set inventory limit
- Production Count: Automatically stops after completing the set number of productions
- Easy Operation: Can pause/terminate production at any time; fixed daily work amount ensures stable and controllable output 
[Manual Void Extractor]
- Unlock Requirement: Must first research the [Deep Drill] technology
- Operation Logic: Similar to a workbench; requires manual selection and setup of production recipes
- Efficiency Correlation: Affected by the [Mining Skill] — higher skill level/speed results in stronger work efficiency
- Work Amount Advantage: Requires 30% less work amount than the automatic version for the same item 
Usage Notes
- Recipe Management: Due to the large number of mod items, you must manually check the producible items in the [Mod Settings] first (to avoid UI overload)
- Work Amount Rule: Calculated dynamically based strictly on item value — higher value means longer production time
- Low-Tier Materials (e.g., Steel): 25 units produced at a time, taking 4 hours
- Other Items: Divided into 10 tiers based on value; items in different tiers have different production quantities and time requirements
- High-Tier Items (Value 100k+ , e.g., Rare Equipment): 1 unit produced at a time, taking 16 days
Mod Settings
- Production Time Slider: Ranges from 0.01x to 10x. A smaller slider value means faster production speed and less work amount
- Minimum Output Slider: Increasing this value boosts the output quantity of items with low base production (not applicable to non-stackable items)
- Output Multiplier Slider: Multiplies the quantity of items produced per batch. For example, if 25 logs are produced by default, a 2x multiplier will result in 50 logs
- Item Selector: Allows you to choose which items to produce. You can select a specific mod via the dropdown menu or search for items by entering text 
Important Notes (Must-Read)
1. Automatic Extractor: Settings changes take effect immediately; no game restart required
2. Manual Extractor: Due to RimWorld’s native recipe loading mechanism, a game restart is required to display newly added/modified producible items in the UI
3. Material Restriction: Items with [Material Requirements] can only be produced by the Automatic Extractor; the Manual version does not support this for now
4. Output Characteristics: The [Material Type] and [Item Quality] of all items produced by the extractors are randomly generated (cannot be manually specified)