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Void Extractor虚空提取器

Void Extractor - Mod Introduction [b]Harvest Everything from the Void![/b] This mod supports the production of items from all installed mods. It intelligently calculates production quantity and work amount based on item value, easily meeting your resource needs. Core Features [i]Comes with basic resource production by default; can be infinitely expanded to include items from any mod via settings:[/i] - Basic Metals: Steel, Silver, Gold - Special Materials: Fiberglass, Uranium - Industrial Components: Components, Advanced Components Two Extractors for Different Playstyles [hr] [b][Automatic Void Extractor][/b] [img]https://imgur.com/oquBjsD.png[/img] - Unlock Requirement: Must first research the [Deep Drill] + [Precision Machining] technologies - Core Advantage: Fully automated production, no manual operation required from colonists - Flexible Control: Independent production UI with support for 3 operation modes switching [list] [*] Continuous Production: Unrestricted output of the target item [*] Maintain Quantity: Automatically restocks to the set inventory limit [*] Production Count: Automatically stops after completing the set number of productions [/list] - Easy Operation: Can pause/terminate production at any time; fixed daily work amount ensures stable and controllable output [img]https://imgur.com/jPBRoaU.png[/img] [hr] [b][Manual Void Extractor][/b] - Unlock Requirement: Must first research the [Deep Drill] technology - Operation Logic: Similar to a workbench; requires manual selection and setup of production recipes - Efficiency Correlation: Affected by the [Mining Skill] — higher skill level/speed results in stronger work efficiency - Work Amount Advantage: Requires 30% less work amount than the automatic version for the same item [img]https://imgur.com/tw7s4FB.png[/img] Usage Notes - Recipe Management: Due to the large number of mod items, you must manually check the producible items in the [Mod Settings] first (to avoid UI overload) - Work Amount Rule: Calculated dynamically based strictly on item value — higher value means longer production time [list] [*] Low-Tier Materials (e.g., Steel): 25 units produced at a time, taking 4 hours [*] Other Items: Divided into 10 tiers based on value; items in different tiers have different production quantities and time requirements [*] High-Tier Items (Value 100k+ , e.g., Rare Equipment): 1 unit produced at a time, taking 16 days [/list] Mod Settings - Production Time Slider: Ranges from 0.01x to 10x. A smaller slider value means faster production speed and less work amount - Minimum Output Slider: Increasing this value boosts the output quantity of items with low base production (not applicable to non-stackable items) - Output Multiplier Slider: Multiplies the quantity of items produced per batch. For example, if 25 logs are produced by default, a 2x multiplier will result in 50 logs - Item Selector: Allows you to choose which items to produce. You can select a specific mod via the dropdown menu or search for items by entering text [img]https://imgur.com/avjWDBP.png[/img] Important Notes (Must-Read) 1. Automatic Extractor: Settings changes take effect immediately; no game restart required 2. Manual Extractor: Due to RimWorld’s native recipe loading mechanism, a game restart is required to display newly added/modified producible items in the UI 3. Material Restriction: Items with [Material Requirements] can only be produced by the Automatic Extractor; the Manual version does not support this for now 4. Output Characteristics: The [Material Type] and [Item Quality] of all items produced by the extractors are randomly generated (cannot be manually specified)