Void Extractor - Mod Introduction
[b]Harvest Everything from the Void![/b]
This mod supports the production of items from all installed mods. It intelligently calculates production quantity and work amount based on item value, easily meeting your resource needs.
Core Features
[i]Comes with basic resource production by default; can be infinitely expanded to include items from any mod via settings:[/i]
- Basic Metals: Steel, Silver, Gold
- Special Materials: Fiberglass, Uranium
- Industrial Components: Components, Advanced Components
Two Extractors for Different Playstyles
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[b][Automatic Void Extractor][/b]
[img]https://imgur.com/oquBjsD.png[/img]
- Unlock Requirement: Must first research the [Deep Drill] + [Precision Machining] technologies
- Core Advantage: Fully automated production, no manual operation required from colonists
- Flexible Control: Independent production UI with support for 3 operation modes switching
[list]
[*] Continuous Production: Unrestricted output of the target item
[*] Maintain Quantity: Automatically restocks to the set inventory limit
[*] Production Count: Automatically stops after completing the set number of productions
[/list]
- Easy Operation: Can pause/terminate production at any time; fixed daily work amount ensures stable and controllable output
[img]https://imgur.com/jPBRoaU.png[/img]
[hr]
[b][Manual Void Extractor][/b]
- Unlock Requirement: Must first research the [Deep Drill] technology
- Operation Logic: Similar to a workbench; requires manual selection and setup of production recipes
- Efficiency Correlation: Affected by the [Mining Skill] — higher skill level/speed results in stronger work efficiency
- Work Amount Advantage: Requires 30% less work amount than the automatic version for the same item
[img]https://imgur.com/tw7s4FB.png[/img]
Usage Notes
- Recipe Management: Due to the large number of mod items, you must manually check the producible items in the [Mod Settings] first (to avoid UI overload)
- Work Amount Rule: Calculated dynamically based strictly on item value — higher value means longer production time
[list]
[*] Low-Tier Materials (e.g., Steel): 25 units produced at a time, taking 4 hours
[*] Other Items: Divided into 10 tiers based on value; items in different tiers have different production quantities and time requirements
[*] High-Tier Items (Value 100k+ , e.g., Rare Equipment): 1 unit produced at a time, taking 16 days
[/list]
Mod Settings
- Production Time Slider: Ranges from 0.01x to 10x. A smaller slider value means faster production speed and less work amount
- Minimum Output Slider: Increasing this value boosts the output quantity of items with low base production (not applicable to non-stackable items)
- Output Multiplier Slider: Multiplies the quantity of items produced per batch. For example, if 25 logs are produced by default, a 2x multiplier will result in 50 logs
- Item Selector: Allows you to choose which items to produce. You can select a specific mod via the dropdown menu or search for items by entering text
[img]https://imgur.com/avjWDBP.png[/img]
Important Notes (Must-Read)
1. Automatic Extractor: Settings changes take effect immediately; no game restart required
2. Manual Extractor: Due to RimWorld’s native recipe loading mechanism, a game restart is required to display newly added/modified producible items in the UI
3. Material Restriction: Items with [Material Requirements] can only be produced by the Automatic Extractor; the Manual version does not support this for now
4. Output Characteristics: The [Material Type] and [Item Quality] of all items produced by the extractors are randomly generated (cannot be manually specified)