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Intellectual Matters

[img]https://i.imgur.com/QfgfIqH.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flikewisehh][img]https://i.imgur.com/8yGwAny.png[/img][/url][ko-fi.com] Description [list] [*] This mod makes the intellectual skill scale the global learning factor [*] The higher the intellectual skill, the higher the learning speed [*] The concrete factors can be freely configured in the mod settings for intellectual skill levels 0, 5, 10, 15 and 20 [*] Moreover, you can also configure how quickly XP for the intellectual skill can be gained and how quickly it decays (so you can "freeze" the intellectual skill where it is) [*] Newest addition: You can now also make it so whenever you learn another skill (say Plants or Construction) a certain percentage of that XP is applied to Intellectual learning too (default 5%). Of course configurable via slider [/list] Dependencies Harmony How to validate the mod behavior [list] [*] Look at the global learning speed stat on the info card of a pawn [*] Notice for yourself that learning is faster or slower depending on the intellectual skill [*] Tweak the settings to your liking [/list] A collection of all my rimworld mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789]https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789[/url]