👋 Hello!
This mod is a complete overhaul of Apothecary (Continued). It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul.
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⚙️ Key Features
🎨 New Textures
- Visual Update: The mod is gradually receiving new, high-quality textures.
📈 Revamped Progression
- New Research Tree: The entire progression has been rebuilt from the ground up. The mod now features a logical and intuitive technology tree.
- 3-Tier Workbench System: The original Apothecary Table has been replaced with three new workbenches for each stage of the game: from neolithic to industrial.
🧼 Gameplay Mechanics
- In-depth Washing System: The old mechanic has been replaced with a new system featuring three recipes. Remove the "Tainted" status from apparel in different ways: from a risky, damaging rinse to a wash with lavender soap that provides a mood buff.
- New Fuel Types: Vanilla buildings (Stove, Generator, Smithy) can now run on Charcoal. The Fueled Crematorium also now accepts Wood.
🧩 Deep Integration with Medieval Overhaul
- Full Resource Unification: The mod automatically replaces its own resources (Tallow, Salt, Charcoal, Garlic) with their MO counterparts, eliminating duplicates.
- Customizable: The replacement of Steel with Iron Ingots is managed through the mod's settings menu.
- Mechanics Synergy: Producing Coal using MO's methods now yields Wood Ashes from Apothecary as a byproduct.
- World Integration: Plants from Apothecary now spawn in Medieval Overhaul's Dark Forest biome.
- Adaptive Research Tree: Technologies that duplicate MO's features (e.g., "Fat Rendering") are automatically hidden.
- Redundancy Removed: The Charcoal Kiln and Candles from Apothecary are disabled to avoid confusion.
🌐 Localization
- Russian: Full translation, based on the work of Macropod.
- English: Full translation included.
⚠️ Adding to an Existing Game
When adding this mod to a save, please back up your save file first.
The following buildings will disappear from your map:
- Apothecary Table
- Charcoal Stove, Generator, and Smithy
If playing with Medieval Overhaul, the following will also be removed:
- Charcoal Kiln
- All stacks of Charcoal, Tallow, Salt, and Garlic
❓ FAQ
- Q: Load order?
A: Place it after Apothecary (Continued). If you are playing with Medieval Overhaul, place it after that as well. - Q: Do I need a separate patch for Medieval Overhaul?
A: No. All compatibility is built into the mod and works automatically. - Q: Is it compatible with other mods?
A: It should be compatible with most mods. Please report any conflicts in the "Bug Reports" discussion.
🗺️ Roadmap
- Visual Overhaul: A complete retexture of the mod's key objects to achieve a consistent, high-quality visual style.
- Support: Fixes for bugs as they are found and updates for new versions of RimWorld.
💬 Feedback
Apothecary Expansion is my first mod for Rimworld. I've put a lot of effort into it and would be incredibly happy to hear your feedback, ideas, and suggestions! ✨
For the fastest and most accurate communication, please leave your comments and bug reports in English or Russian.
❤️ Credits
- Pelador - for creating the original Apothecary mod.
- Mlie - for his hard work in maintaining Apothecary (Continued) for many years.
- Macropod - for the high-quality Russian translation that formed the basis of the localization.
- And of course, the RimWorld community - for the ideas, feedback, and inspiration!
📜 License
- Code (XML, C#) — MIT
- Assets (textures, text) — CC BY-NC-SA 4.0
Exception: This license does not apply to the Russian localization texts provided by Macropod. For permission to use them, please contact the translator directly.