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Apothecary Expansion

👋 Hello! This mod is a complete overhaul of [b]Apothecary (Continued)[/b]. It introduces a new, logical progression system, adds in-depth gameplay mechanics, and provides seamless integration with the vanilla game and Medieval Overhaul. [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Funtamo][img]https://iili.io/KXdemCu.gif[/img][/url][boosty.to] [i]If you enjoy my work, you can support me on [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fboosty.to%2Funtamo]Boosty[/url][boosty.to]![/i] [hr] ⚙️ Key Features [b]🎨 New Textures[/b] [list] [*] [b]Visual Update:[/b] The mod is gradually receiving new, high-quality textures. [/list] [b]📈 Revamped Progression[/b] [list] [*] [b]New Research Tree:[/b] The entire progression has been rebuilt from the ground up. The mod now features a logical and intuitive technology tree. [*] [b]3-Tier Workbench System:[/b] The original Apothecary Table has been replaced with three new workbenches for each stage of the game: from neolithic to industrial. [/list] [b]🧼 Gameplay Mechanics[/b] [list] [*] [b]In-depth Washing System:[/b] The old mechanic has been replaced with a new system featuring three recipes. Remove the "Tainted" status from apparel in different ways: from a risky, damaging rinse to a wash with lavender soap that provides a mood buff. [*] [b]New Fuel Types:[/b] Vanilla buildings (Stove, Generator, Smithy) can now run on [b]Charcoal[/b]. The Fueled Crematorium also now accepts [b]Wood[/b]. [/list] [b]🧩 Deep Integration with Medieval Overhaul[/b] [list] [*] [b]Full Resource Unification:[/b] The mod automatically replaces its own resources ([b]Tallow, Salt, Charcoal, Garlic[/b]) with their MO counterparts, eliminating duplicates. [*] [b]Customizable:[/b] The replacement of [b]Steel[/b] with [b]Iron Ingots[/b] is managed through the mod's settings menu. [*] [b]Mechanics Synergy:[/b] Producing Coal using MO's methods now yields [b]Wood Ashes[/b] from Apothecary as a byproduct. [*] [b]World Integration:[/b] Plants from Apothecary now spawn in Medieval Overhaul's [b]Dark Forest[/b] biome. [*] [b]Adaptive Research Tree:[/b] Technologies that duplicate MO's features (e.g., "Fat Rendering") are automatically hidden. [*] [b]Redundancy Removed:[/b] The [b]Charcoal Kiln[/b] and [b]Candles[/b] from Apothecary are disabled to avoid confusion. [/list] [hr] 🌐 Localization [list] [*] [b]Russian:[/b] Full translation, based on the work of Macropod. [*] [b]English:[/b] Full translation included. [/list] [hr] ⚠️ Adding to an Existing Game When adding this mod to a save, [b]please back up your save file first[/b]. The following buildings [b]will disappear from your map[/b]: [list] [*] [b]Apothecary Table[/b] [*] [b]Charcoal Stove, Generator, and Smithy[/b] [/list] If playing with [b]Medieval Overhaul[/b], the following will also be removed: [list] [*] [b]Charcoal Kiln[/b] [*] [b]All stacks of Charcoal, Tallow, Salt, and Garlic[/b] [/list] [hr] ❓ FAQ [list] [*] [b]Q: Load order?[/b] [i][b]A:[/b] Place it after [b]Apothecary (Continued)[/b]. If you are playing with [b]Medieval Overhaul[/b], place it after that as well.[/i] [*] [b]Q: Do I need a separate patch for Medieval Overhaul?[/b] [i][b]A:[/b] [b]No.[/b] All compatibility is built into the mod and works automatically.[/i] [*] [b]Q: Is it compatible with other mods?[/b] [i][b]A:[/b] It should be compatible with most mods. Please report any conflicts in the [b]"Bug Reports"[/b] discussion.[/i] [/list] [hr] 🗺️ Roadmap [list] [*] [b]Visual Overhaul:[/b] A complete retexture of the mod's key objects to achieve a consistent, high-quality visual style. [*] [b]Support:[/b] Fixes for bugs as they are found and updates for new versions of RimWorld. [/list] [hr] 💬 Feedback Apothecary Expansion is my first mod for Rimworld. I've put a lot of effort into it and would be incredibly happy to hear your feedback, ideas, and suggestions! ✨ For the fastest and most accurate communication, please leave your comments and bug reports in [b]English[/b] or [b]Russian[/b]. [hr] ❤️ Credits [list] [*] [b]Pelador[/b] - for creating the original Apothecary mod. [*] [b]Mlie[/b] - for his hard work in maintaining Apothecary (Continued) for many years. [*] [b]Macropod[/b] - for the high-quality Russian translation that formed the basis of the localization. [*] And of course, the [b]RimWorld community[/b] - for the ideas, feedback, and inspiration! [/list] [hr] 📜 License [list] [*] [b]Code (XML, C#) — MIT[/b] [*] [b]Assets (textures, text) — CC BY-NC-SA 4.0[/b] [/list] [b]Exception:[/b] This license does not apply to the Russian localization texts provided by [b]Macropod[/b]. For permission to use them, please contact the translator directly. [hr]