[b]Have you ever tried to turn your pawn into a cybernetic killing machine, stuffing them with every possible combat implant—only to be disappointed when a Neanderthal with the plasteel spear outperforms them?[/b]
This mod is here to fix that injustice!
What the mod does:
[list]
[*] It completely reworks melee mechanics, allowing multiple sources of damage to trigger during a single attack.
[*] [b]Primary Attack Priority:[/b] The weapon with the highest damage always takes priority as the main strike.
[*] [b]Secondary Sources:[/b] Combat implants, off-hand or weaker weapons, and unarmed attacks (fists, headbutts, bites) each have a 10% chance to deal extra damage alongside the main hit.
[*] [b]Skill-Based Hit Cap:[/b] The maximum number of hits per attack scales with the pawn’s Melee skill:
[list]
[*] Level 0–5 → 1 hit
[*] Level 6–10 → 2 hits
[*] Level 11–15 → 3 hits
[*] Level 16–20 → 4 hits
[/list]
[/list]
[b]Note — “Hits”, not swings:[/b]
Even at level 0, if the pawn misses the main strike, secondary sources still get a chance to land.
[i]This system makes melee combat more consistent and ensures that combat implants provide a real advantage in battle.[/i]
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If you enjoy my mods and want to support future development, consider buying me a coffee!
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