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ProperMelee

[b]Have you ever tried to turn your pawn into a cybernetic killing machine, stuffing them with every possible combat implant—only to be disappointed when a Neanderthal with the plasteel spear outperforms them?[/b] This mod is here to fix that injustice! What the mod does: [list] [*] It completely reworks melee mechanics, allowing multiple sources of damage to trigger during a single attack. [*] [b]Primary Attack Priority:[/b] The weapon with the highest damage always takes priority as the main strike. [*] [b]Secondary Sources:[/b] Combat implants, off-hand or weaker weapons, and unarmed attacks (fists, headbutts, bites) each have a 10% chance to deal extra damage alongside the main hit. [*] [b]Skill-Based Hit Cap:[/b] The maximum number of hits per attack scales with the pawn’s Melee skill: [list] [*] Level 0–5 → 1 hit [*] Level 6–10 → 2 hits [*] Level 11–15 → 3 hits [*] Level 16–20 → 4 hits [/list] [/list] [b]Note — “Hits”, not swings:[/b] Even at level 0, if the pawn misses the main strike, secondary sources still get a chance to land. [i]This system makes melee combat more consistent and ensures that combat implants provide a real advantage in battle.[/i] ☕ Support My Work If you enjoy my mods and want to support future development, consider buying me a coffee! [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flukamoria]❤️ Support me on Ko-fi[/url][ko-fi.com]