Allows a custom ship to be defined in XML for the Gravship starting scenario, does nothing by itself requires another mod to patch the XML to define a new ship.
Includes a VERY basic ship designer in the index.html file inside the mode folder, it's mostly a way to easily draw the outline of your ship and get the basic coordinates right, I'm also pretty sure it's mirrored around the vertical plane, but haven't fixed that yet.
I've had to modify a few bits of base Rimworld code that I'd rather not have modified in this mod to get it to work reasonably well, I'm pretty confident Vanilla items will work fine, modded item compatibility is going to be all over the place I imagine, but hopefully this will be the start of a lot more interesting ship start mods for the future :)
For an example of what's possible with this mod checkout a basic I've created [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3573188863]https://steamcommunity.com/sharedfiles/filedetails/?id=3573188863[/url]