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< ======= [b] Disclaimer [/b] ======= >
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I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply.
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< ======= [b] Credits [/b] ======= >
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[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3025361802]Original Mod by LTS[/url]
Special Thanks
Please check out and thank these creators for their work and inspiration:
[list]
[*] [url=https://steamcommunity.com/profiles/76561198118351158/myworkshopfiles/?appid=294100]LTS[/url]
[*] [url=https://steamcommunity.com/profiles/76561198995948644/myworkshopfiles/?appid=294100]蠢萌小白兽[/url]
[*] [url=https://steamcommunity.com/id/astratangens/myworkshopfiles/?appid=294100]АstraTangens[/url]
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< [b]Official Source Code[/b] >
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgitgud.io%2Fetf_rimworldprojects%2Frepair-hubs-forked]Link[/url][gitgud.io]
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< ======= [b] Questions [/b] ======= >
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[b]Q: What did you change in the original?[/b][list]
[*] [b]Bug Fix[/b]: Fixed an issue where a weapon’s current HP could exceed its maximum (e.g., 102, 103, 104…/100).
[*] [b]Code Updates[/b]: Improved compatibility with other mods and updated code for RimWorld 1.4.
• Adjustments made in both XML and C#.
• Functionality remains unchanged from the original mod.
[*] [b]Mod Settings[/b]: Added new options that allow Repair Hubs to repair gear [i](suggested by Lyrdian)[/i], and introduced customizable stats for all items and buildings added by this mod [i](suggested by HamperedLeek)[/i].
[*] [b]Translations[/b]: Added support for Russian, ChineseTraditional, and ChineseSimplified.
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[b]Q: Can you replace the sliders with textboxes? [/b]
A: I’d prefer to add them as an optional feature rather than a full replacement. However, if more people request it, I’ll definitely consider implementing it. In the meantime, I believe [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2218078784]BetterSliders[/url] should work well and offer a good solution to your question.
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[b] <= Original Mod Description => [/b]
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Originally posted by [b]LTS[/b]:
Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research:
[list]
[*] Small repair hub: restores [b]10 HP[/b] to structures in a radius of [b]6 tiles[/b] once every [b]5 seconds[/b].
[*] Large repair hub: restores [b]10 HP[/b] to structures in a radius of [b]32 tiles[/b] once every [b]10 seconds[/b].
[*] Archotech repair hub: restores [b]10 HP[/b] to structures in a radius of [b]4 tiles[/b] once every [b]second[/b]. Doesn't require power but can't be crafted.
[*] Repair hub belt: restores [b]1 HP[/b] to each equipment item twice per day, modified by quality, e.g. once per day for awful and 4 times per day for legendary.
[*] Implanted repair hub: restores [b]1 HP[/b] to each equipment item twice per day
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With Anomaly:
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[*] Fleshweaver Obelisk: grants up to [b]5 HP/day[/b] regeneration in a radius of [b]4[/b] with a chance to mutate pawns on average once every [b]45 days[/b]
[*] Fleshweaver Implant: grants up to [b]2 HP/day[/b] regeneration with a chance to mutate the pawn on average once every [b]120 days[/b]
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Big thanks to everyone on the rimworld discord for the help with coding and to Oskar, who's work these items are inspired by.