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Repair Hubs [Forked]

[hr] < ======= [b] Disclaimer [/b] ======= > [hr] I am not the original author of this mod. I have forked and updated it for RimWorld 1.6. If the original author requests its removal, I will respectfully comply. [hr] < ======= [b] Credits [/b] ======= > [hr] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3025361802]Original Mod by LTS[/url] Special Thanks Please check out and thank these creators for their work and inspiration: [list] [*] [url=https://steamcommunity.com/profiles/76561198118351158/myworkshopfiles/?appid=294100]LTS[/url] [*] [url=https://steamcommunity.com/profiles/76561198995948644/myworkshopfiles/?appid=294100]蠢萌小白兽[/url] [*] [url=https://steamcommunity.com/id/astratangens/myworkshopfiles/?appid=294100]АstraTangens[/url] [/list] < [b]Official Source Code[/b] > [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgitgud.io%2Fetf_rimworldprojects%2Frepair-hubs-forked]Link[/url][gitgud.io] [hr] < ======= [b] Questions [/b] ======= > [hr] [b]Q: What did you change in the original?[/b][list] [*] [b]Bug Fix[/b]: Fixed an issue where a weapon’s current HP could exceed its maximum (e.g., 102, 103, 104…/100). [*] [b]Code Updates[/b]: Improved compatibility with other mods and updated code for RimWorld 1.4.   • Adjustments made in both XML and C#.   • Functionality remains unchanged from the original mod. [*] [b]Mod Settings[/b]: Added new options that allow Repair Hubs to repair gear [i](suggested by Lyrdian)[/i], and introduced customizable stats for all items and buildings added by this mod [i](suggested by HamperedLeek)[/i]. [*] [b]Translations[/b]: Added support for Russian, ChineseTraditional, and ChineseSimplified. [/list] [b]Q: Can you replace the sliders with textboxes? [/b] A: I’d prefer to add them as an optional feature rather than a full replacement. However, if more people request it, I’ll definitely consider implementing it. In the meantime, I believe [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2218078784]BetterSliders[/url] should work well and offer a good solution to your question. [hr] [b] <= Original Mod Description => [/b] [hr] Originally posted by [b]LTS[/b]: Adds a variety of structures that repair nearby walls and a couple of items that slowly repair equipment, all unlocked by a new research: [list] [*] Small repair hub: restores [b]10 HP[/b] to structures in a radius of [b]6 tiles[/b] once every [b]5 seconds[/b]. [*] Large repair hub: restores [b]10 HP[/b] to structures in a radius of [b]32 tiles[/b] once every [b]10 seconds[/b]. [*] Archotech repair hub: restores [b]10 HP[/b] to structures in a radius of [b]4 tiles[/b] once every [b]second[/b]. Doesn't require power but can't be crafted. [*] Repair hub belt: restores [b]1 HP[/b] to each equipment item twice per day, modified by quality, e.g. once per day for awful and 4 times per day for legendary. [*] Implanted repair hub: restores [b]1 HP[/b] to each equipment item twice per day [/list] With Anomaly: [list] [*] Fleshweaver Obelisk: grants up to [b]5 HP/day[/b] regeneration in a radius of [b]4[/b] with a chance to mutate pawns on average once every [b]45 days[/b] [*] Fleshweaver Implant: grants up to [b]2 HP/day[/b] regeneration with a chance to mutate the pawn on average once every [b]120 days[/b] [/list] Big thanks to everyone on the rimworld discord for the help with coding and to Oskar, who's work these items are inspired by.