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Microelectronics Chip Quest

[img]https://i.imgur.com/QfgfIqH.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flikewisehh][img]https://i.imgur.com/8yGwAny.png[/img][/url][ko-fi.com] Description [list] [*] I always neglected the exploration part of Rimworld. You can just lay back in your well protected settlement, research everything and traders will bring you all you need [*] With this mod I wanted to force myself to go out and fight [*] The mod adds a super basic quest at the beginning of the game that does not expire. It spawns an encampment with a Microelectronics chip. You need to study that chip to unlock the Microelectronics research [*] The quest will be spawned 6-14 tiles from the player base [*] Upon analyzing the chip, the microelectronics research will be unlocked, the chip will be destroyed and the quest will be marked as completed [*] Added a settings menu to configure the number and strength of the enemies [*] The research cost for Microelectronics have been lowered from 3000 to 800 [*] Although the mechanism is the same like with the Biotech mech chips, Biotech is NOT a requirement for this mod [/list] Update [list] [*] Fixed the bug that the quest was regenerated on each load [*] Made the quest only a grey box without warning sound [*] Removed all Vehicles Expanded Content [/list] Dependencies Harmony How to validate the mod behavior [list] [*] Start a new game and look at the research of Microelectronics [*] Beat the raiders and research the chip [/list] A collection of all my rimworld mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789]https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789[/url]