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Microelectronics Chip Quest

[ko-fi.com]

Description

  • I always neglected the exploration part of Rimworld. You can just lay back in your well protected settlement, research everything and traders will bring you all you need
  • With this mod I wanted to force myself to go out and fight
  • The mod adds a super basic quest at the beginning of the game that does not expire. It spawns an encampment with a Microelectronics chip. You need to study that chip to unlock the Microelectronics research
  • The quest will be spawned 6-14 tiles from the player base
  • Upon analyzing the chip, the microelectronics research will be unlocked, the chip will be destroyed and the quest will be marked as completed
  • Added a settings menu to configure the number and strength of the enemies
  • The research cost for Microelectronics have been lowered from 3000 to 800
  • Although the mechanism is the same like with the Biotech mech chips, Biotech is NOT a requirement for this mod

Update

  • Fixed the bug that the quest was regenerated on each load
  • Made the quest only a grey box without warning sound
  • Removed all Vehicles Expanded Content

Dependencies

Harmony

How to validate the mod behavior

  • Start a new game and look at the research of Microelectronics
  • Beat the raiders and research the chip

A collection of all my rimworld mods

https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789

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Зависимости мода

Логотип мода

Harmony

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