MattiLT's Aircraft Weapons Pack 1.0
This weapons pack contains a range of basic Weapons & Utility Hardware for aircraft in Stormworks.
Multiracks and Pods will work with Seat Data connected directly to the hardpoints, Firing weapons will be bound to Hotkey 1, Firing Chaff will be bound to Hotkey 2, however, if you plan to have multiple hardpoints, I would recommend using a weapon selector/management controller.
For specific information on how to use each sub-assembly type (hardpoint composite input/output, etc.), please see below.
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Air to Air Missiles (AAM) & Air to Ground Missiles (AGM):
- All included AAM's & AGM's need to be launched from a hardpoint, this will activate the radar and Warhead Trigger, you can use your own or use the included Multiracks.
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Bombs:
- Bombs need to be launched from a hardpoint to active the Warhead Trigger (and radar for the included GBU), you can use your own or use the included Multiracks
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Rocket-Pods:
- Rocket-pods will require a composite input through the connected hardpoint to fire, the pod will send a signal back once all rockets have been used, you can connect this to the hardpoints release node for automatic jettison of empty pods.
Data Send: On/Off Channel 1 - Fire (push)
Data Receive: On/Off Channel 1 - On signal when pod is empty
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Gun-pods:
- Gun-pods will require composite input through the hardpoint for firing the gun and for dispensing chaff, the pod then has a return signal for the ammunition count.
Data Send: On/Off Channel 1 - Fire (Push)
On/Off Channel 2 - Dispense Chaff (Push)
Data Receive: Number Channel 4 - Ammunition count
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Countermeasures (CM):
- Countermeasure pods will require a composite input through the connected hardpoint, the pod will then send a return signal once all Chaff has been expended.
Data Send: On/Off Channel 2 - Chaff (push)
Data Receive: On/Off Channel 1 - On signal when pod is empty (Larger pod only!)
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Multiracks:
- Included Multiracks vary in size and payload, however all have the same basic functionality to launch connected weapons and deploy countermeasures. A return signal will be sent once all weapons have been fired, this can be linked to the hardpoint release node for automatic jettison.
Data Send: On/Off Channel 1 - Fire (Push)
On/Off Channel 2 - Dispense Chaff (Push)
Data Receive: On/Off Channel 1 - On signal when all weapons have been fired
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Droptank:
- It do fuel ¯\_(ツ)_/¯
Data Receive: Number Channel 10 - Fuel level
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Disclaimer: This build and all contained MC's are solely my own creation, if you wish to repost any part of this creation I kindly ask that you credit as is appropriate.