Blue Lobster Event Expanded
[u] Due to time constrains I will no longer support 1.5, sorry for the inconvenience.[/u]
If you only want the american lobster and, if installed, the blue lobster retexture, [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3563645605] click here [/url].
Originally posted by [b]Latex Santa[/b]:
So perfection CAN be perfected.
This add-on overhauls the magnum opus that is [url=https://steamcommunity.com/workshop/filedetails/?id=3476988512] Blue Lobster Event [/url]
Features
[b] HANDMADE TEXTURES [/b]
[img]https://i.imgur.com/F921uDM.png[/img]
Every genius has a weak spot: his own. Matthaio doesn't know how to draw stuff and that he's the son of man (he's only admitted one of them to this date). This mod changes the textures of the blue lobster to resemble the Rimworld style.
[b] CONFIGURABLE JUMPSCARES [/b]
[img]https://i.imgur.com/ClDVTOy.png[/img]
Thanks to the efforts of our buddy [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3534446972] AlenDio [/url] and their witchcraft (using baby oil and rubber ducks), I've edited their sources to make the Blue Lobster Jumpscares come alive!!! You liked it? [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Falendio] Thank him. [/url][ko-fi.com]
[b] MISCELLANEOUS BEHAVIORS [/b]
[img]https://i.imgur.com/OhWBUV1.png[/img]
The best thing a storytelling mod could have is a variety of contingencies that make a session fun... this being a simple mod, what's better than a bunch of ridiculous, highly rare situations that make you go "oh, right, I have this garbage installed"?
[b] Blue Lobster Event is a hard requirement [/b]
[b] Includes Biotech and Oddysey DLC content integration if owned.[/b]
[hr]
[b] RESOURCE USED [/b]
[list]
[*] Adobe Illustrator (CC 2024)
[*] Adobe Photoshop (CC 2024)
[*] Microsoft Visual Studio 2022
[*] Lobster pictures from google
[/list]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FSkulledKronos%2FRimworld-Assets] DOWNLOAD ORIGINAL TEXTURE ASSETS HERE [/url][github.com]
TBA
- [b]Advanced configuration.[/b]
Don't like a specific interaction? do to it what you already do to unwanted prisoners!
- [b]Blue Lobster's Ideology integration.[/b]
Currently, the statue works without using Ideology.
- [b]Blue Lobster's Anomaly integration.[/b]
Would you call them were-lobsters or lobster-men?
CREDITS
[list]
[*] [b] Blue Lobster Event Author[/b]
[url=https://steamcommunity.com/id/matthaio] Opportunity[/url]
[*] [b] Jumpscare Source Author[/b]
[url=https://steamcommunity.com/id/AlenDio] AlenDio [/url]
[/list]
[b] UPDATE NOTES [/b]
Version
Changes
1.0.0 - 1.2.0
Release - adjustments to textures
1.3.0
Added Jumpscares, name change from "Texture Overhaul" into "Expanded"
1.4.1
Added dessicated textures and "boiled blue lobster" meal, random rare "healing gift" interaction if tamed
1.4.2
Added code optimization, two new rare interactions, adjusted weight for hauling and rescuing, new very rare blue lobster main menu background replacement (no music for the moment)
1.4.3
Added Red (American) Lobsters. Introduced six new rare interactions. Added swimming textures and support for 1.6 behaviors (water-seeking, fishing, and new trainable abilities). Adjusted the Blue Lobster outline to better match RimWorld’s style and scale.
1.4.5
Code cleanup and optimization. Added settings to adjust lobster "rare interaction" frequency. Introduced the Blue Lobster Monument. Added new interactions, and for players with the Royalty DLC, certain interactions now include special effects.
1.4.6
Fixed a bug where the jumpscare failed to display the lobster. Readjusted the frequency of "rare interactions" (excessive pregnancies were disrupting gameplay).
1.4.7
Reduced statue file size (1.0 MB → 95.7 KB). Added two new rare interactions. Midas Claw can no longer turn unfinished crafts into gold, as this made them impossible to complete. Improved checks for Shellfish Conception and Crustacean Cloning to prevent spamming.
1.4.8
Added new rare interactions (up to a total of 18). Added custom textures for young Blue Lobsters and American Lobsters. Changed Shellfish Conception so it no longer targets children or babies. Minor mod settings tweaks, added a setting to completely disable rare interactions
1.4.10
Fixed Healing Gift not displaying the notification correctly, limited Midas Claw to items within close distance to the Blue Lobster, added an enable/disable option for the jumpscare, fixed Baby Blue Lobster texture when swimming (claw was adult-sized), fixed Blue Clone so it correctly copies body type and actually gives them cancer (whoops!), fixed settings not saving correctly.
1.4.11
Reduced textures filesize (love you PNGGauntlet), removed the Blue? American Lobster as it was causing wildlife to never spawn, made adjustments for the American Lobster (also in the standalone)