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Localization Extractor

Purpose Extracts translation files for the selected mod and saves them inside the mod folder. The result is written to `[selectedMod]/Languages/[selectedLang]`. [b]Warning:[/b] the tool clears that target language folder and writes fresh files — make a backup if you want to keep existing translations. [u]If you notice any missing entries, please let me know.[/u] [hr] How it works It operates differently from RimWorld’s original extractor, so the [i]order[/i] of strings may differ; required entries should still be present. The extractor includes strings that are available at runtime — if an optional mod is not enabled, its strings will not be extracted. Quick instructions [list] [*] [b]Optional (recommended):[/b] create a new language folder beforehand to avoid overwriting: `Mods/[SelectedMod]/Languages/<new-lang-folder>`. [*] Enable this extractor mod together with the mod whose strings you want to extract. Also enable any [i]possible[/i] dependencies (mods referenced with `IfModActive`) for a more complete extraction. [*] Start RimWorld with those mods enabled. An extra button appears in the main menu to choose the target mod. [*] After confirmation, the extractor writes files to `[selectedMod]/Languages/[selectedLang]`. It [b]clears that folder[/b] and writes fresh files. [/list] Example — optional (IfModActive) dependencies This shows an *optional* mod reference — not a required dependency. The extractor includes those extra strings only when the referenced mod is enabled. <li IfModActive="VanillaExpanded.VPsycastsE">1.5/Mods/VanillaPsycastsExpanded</li> Explanation: [list] [*] `IfModActive="VanillaExpanded.VPsycastsE"` means "if *Vanilla Psycasts Expanded* is present". [*] When that mod is present, the target mod may load extra content from `1.5/Mods/VanillaPsycastsExpanded` which can add translation keys. [*] The extractor only includes those keys if the optional mod is enabled at runtime. [/list] Patches (mods that modify other mods) Some mods apply [i]patches[/i] to another mod’s defs (for example, rename an item or replace a label). Current extractor [b]does not[/b] copy those patched strings into the language folder when you extract the patching mod itself. How it behaves now: [list] [*] If Mod B contains a patch that changes strings in Mod A, extracting [b]Mod B[/b] will NOT produce the new/changed strings for Mod A. [*] If you extract [b]Mod A[/b], the patched strings [b]will[/b] appear in Mod A’s extracted language files (because the changes are present at runtime in Mod A’s final data). [/list] This behavior is suboptimal because extracting Mod B does not include the strings it [i]injects[/i] into other mods. Planned improvement: add support so that extracting a mod will also gather strings it injects via patches (so Mod B’s extraction would include its patch-provided strings).

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Harmony

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