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Dress Code

---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- Recent Updates | 最近更新 - 新版行为树,欢迎反馈。如果没什么问题的话,会在之后将相关逻辑方案同步应用到 Draft Code - 修正了适宜温度范围的计算 - 修复日常方案载入存档时未应用的问题 - 修复生成搬运非衣物物品工作时 JobCount 的计算问题 - 修复服装架交互,需要打开服装架的“允许移动” - 修复”读取存档时,服装方案未能正确识别自定义种族“的问题 如何报告模组中的错误 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=725234314]https://steamcommunity.com/sharedfiles/filedetails/?id=725234314[/url] Log Publisher from HugsLib [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404[/url] ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- ---------- 为你的殖民地设置工作服装政策,殖民者在进行工作前会自己换衣服,建议与 [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3574366314]Draft Code[/url] 一起使用体验完整功能。 目前已支持配置所有衣物,理论支持所有使用了Humanoid Alien Races的外星人种族,人工种族我玩的少不能确定是否全部支持。 如有无法识别特定种族的问题,可以在设置里尝试“种族重映射”功能。 可中途添加/卸载。 语言:中文 / 英文 使用须知:[list] [*] 精神崩溃的殖民者将忽视你的所有方案设置。 [*] 着装方案数量没有限制,你可以让所有工作共用一个方案,也可以为每个工作单独建立方案。 [*] 尽可能区分日常服装和工作服装,避免一件衣物既在日常方案又在工作方案中。 [*] 着装方案右侧按键数量会根据你是否启用相关Mod而变化。 [*] 默认衣物优先级配置并不是开箱即用的或一成不变的,可根据殖民地的发展逐步调整设置。 [/list] 使用方法:[list] [*] 打开着装管理界面,点击右侧上方的第一个种族按键,确认下拉菜单中有你Mod列表中加入的殖民者种族。 [*] 新建任意着装方案作为日常方案,在右侧上方的按键中,设置此方案对应的殖民者属性,保持所有工作为“未选择”状态。 [*] 新建任意着装方案作为工作方案,同样也需在右侧配置相关属性,确保至少勾选一项工作。 [*] 最后,点击工作方案中的任意一项工作,检查优先级配置,点击优先级列表旁的“>>”,检查所有衣物列表,这一步是为了帮助你了解此Mod运行的逻辑。 [/list] 兼容模组:[list] [*] Ideology DLC(奴隶) [*] //Prison Labor(囚犯)(暂时不兼容) [*] Hospitality (访客) [*] BetterPawnControl [*] 1trickPwnyta's Defaults [/list] [hr] Set work apparel policies for your colony—colonists will automatically change clothes before starting jobs. Recommended to use with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3574366314]Draft Code[/url] for full functionality. Supports configuring all clothing items and theoretically works with any race using Humanoid Alien Races. Support for artificial races is unconfirmed (limited testing). For unrecognized races, use the "Race Remapping" feature in settings. Can be added/uninstalled mid-game. Language: Chinese / English Usage Notes:[list] [*] Mentally broken colonists ignore all outfit schemes. [*] No limit on apparel policies: share one for all jobs or create unique policies per job. [*] Try to avoid including the same clothing item in both your daily and work apparel policies. [*] Right-side buttons in apparel policies adapt based on enabled mods. [*] Default apparel priorities are not universally optimal—adjust as your colony evolves. [/list] How to Use:[list] [*] Open manage apparel policies window, click the top-right race button. Confirm your colonist races (from mod list) appear in the dropdown. [*] Create a "Daily" policy: set the colonist attributes corresponding to this plan in top-right settings and leave all jobs "Unselected". [*] Create a "Work" policy: configure attributes in top-right and ensure at least one job is selected. [*] Finally, click any work, check the priority configuration, click the ">>" next to the priority list, and check all clothing list. This step is to help you understand the logic of this mod. [/list] Compatible Mods:[list] [*] Ideology DLC (Slaves) [*] //Prison Labor (Prisoners)(Temporarily incompatible) [*] Hospitality (Visitors) [*] BetterPawnControl [*] 1trickPwnyta's Defaults [/list]