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Move the Patient

[img]https://i.imgur.com/cQPfOhZ.png[/img] Allows moving pawns between beds, adds priority to the medical beds and to designate beds for operations. Works for colonists, enemies, prisoners, guests and downed pawns. The closest available colonist will be assigned to move the patient to the selected bed. [img]https://i.imgur.com/S7aZ4Kz.gif[/img] The idea behind this mod Rimworld lacks the direct control over patient placement and bed assignments. This leads to frustration from the inability to easily move downed pawns to specific beds. Yes, it's impossible to move your prisoner waiting for lifesaving operation from their stone bed to the new shiny hospital you built just for them. To give a few more examples of common problems in base game: - inefficient use of hospitals, - difficulties in prioritizing critically injured individuals, - weird workarounds like temporarily setting beds to "prison" to clear them. This mod fixes it, by adding features listed below. [img]https://i.imgur.com/lQA7F1D.png[/img] • Manually move pawns between beds. Works for all beds and for all pawns (guests, prisoners, colonists, raiders). • Medical bed priority system (Four priority levels: Low, Normal, High, Critical) • Automatic patient severity calculation based on health conditions • Option to automatically assign the best bed available • Guests/raiders moved to prisoner beds are captured • Visual indicators • Mod options • Surgery beds [img]https://i.imgur.com/QvFDBQc.gif[/img] [img]https://i.imgur.com/ftHoMBE.png[/img] [b]Q: What happens if I move a guest to a prisoner bed?[/b] A: The guest will be automatically captured and you'll receive a warning about goodwill reduction. [b]Q: Why can't my colonist transfer patients?[/b] A: Only healthy, capable pawns can perform transfers. Downed, incapacitated, or severely injured pawns are automatically excluded. [b]Q: How does the priority system work?[/b] A: The mod calculates patient severity based on health percentage, bleeding rate, and life-threatening conditions, then assigns them to appropriate priority beds. It's configurable in mod options. [b]Q: Can I disable the priority system?[/b] A: Yes. Toggle it off in mod settings to use distance-based assignment instead. [b]Q: Does this work with modded beds?[/b] A: Yes. The mod patches all beds that inherit from the base bed definition. [b]Q: Why can't I move a prisoner to slave bed?[/b] A: I implemented many checks to forbid prisoners from moving to colonist/slave beds, colonists to slave beds, slaves to prisoner beds etc. It follows vanilla rimworld logic. [img]https://i.imgur.com/178uw1y.png[/img] Game version: 1.6 might work with 1.5 but I didn't test it Safe to add: Yes Safe to remove: Yes, but make sure nobody is being transferred between beds when you remove the mod (it can break the game) Requires Harmony [img]https://i.imgur.com/Qm4GDgk.png[/img] Delphi - mod idea Jimi Wikman - priority icons [hr] TL;DR: No more clunky workarounds for pawns in emergencies. Want to support me? Do it here: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fvhsn_][img]https://i.imgur.com/6IPVFii.png[/img][/url][ko-fi.com]