Caution
This was not created by the author of Vehicle Framework, but is my complete personal work, not belonging to any team. Therefore, please be careful not to report bugs in this mod to Vehicle Framework.
This mod draws another map that moves on top of the map and interacts with each other, which is an unprecedented challenge in the past. The scope of the impact is more extensive than one might imagine, and many bugs and incompatibilities are to be expected.
Caution2
The maximum number of maps in RimWorld is 128, and that includes the maps that will be added by this mod. Don't overbuild vehicles that have map!
Caution3
The namespace is VehicleInteriors*, a remnant of the provisional name Vehicle Interior Framework used during development. However, a mod with the same name as the development name appeared later (after being renamed), which has caused some confusion. Sorry about that.
* It has now been converted to the VehicleMapFramework.
Overview
This mod is a framework mod for vehicles using Vehicle Framework to put a map on vehicle which floors and buildings can be constructed.
[img]https://i.imgur.com/kNYUIJs.gif[/img]
The base map and vehicle map interact with each other, and bullets and explosions can hit across the map. In addition, most jobs performed by pawns automatically support map traversal, allowing them to haul and craft items back and forth between each.
[b]The mod itself does not include vehicles with map. Check out the collection below.[/b]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3426513565]https://steamcommunity.com/sharedfiles/filedetails/?id=3426513565[/url]
But some buildings dedicated to vehicles with map will be added.
Buildable Upgrades
It is a system that allows upgrading of vehicle status and crew slots through construction; it is a version of the Vehicle Framework's upgrade system that can be freely customized using space on the vehicle map.
[img]https://imgur.com/45gkrqC.png[/img]
[img]https://imgur.com/g2bfXnW.png[/img]
[img]https://imgur.com/betcg5K.png[/img]
[img]https://imgur.com/VTDDyuX.png[/img]
[img]https://imgur.com/Yxdw4Qw.png[/img]
[img]https://imgur.com/p9g8Sb7.png[/img]
[img]https://imgur.com/psD6DfW.png[/img]
Difference between "Cargo Capacity" and "Maximum Payload"
The framework calculates the weight of the container inside the vehicle and the weight of the objects on the vehicle map separately; the “ Cargo Capacity” status present in the Vehicle Framework affects the speed of the vehicle, but there is no limit to the volume of the cargo. For upgrade relevance and realism, the weight of things on the vehicle map is accounted for in the “ Maximum Payload” status and multiplied by a separately calculated impact factor on the vehicle's speed. This specification may be changed to something simpler.
Map Interconnection
[img]https://imgur.com/W4T5JgT.png[/img]
[img]https://imgur.com/jsExMKP.png[/img]
[img]https://imgur.com/r3UynyB.png[/img]
[img]https://imgur.com/T6g1x2x.png[/img]
[img]https://imgur.com/TAGq19K.png[/img]
Others
[img]https://imgur.com/Gtp1n6t.png[/img]
[img]https://imgur.com/G9ivlsH.png[/img]
Restrictions
*For performance and drawing range (camera height) considerations, vehicles with map cannot be placed on another vehicle map.
*Due to RimWorld's map count limit, raiders are currently set up to not be able to use vehicles with map.
*[b]Using this mod with both ReGrowth 2 and Smart Farming will cause an error.[/b] ReGrowth 2 has incorporated Smart Farming functionality, causing the same patch to be applied twice, resulting in the VMF patch failing at that location. There is no problem if it is either one.
*This mod supports only the original version of Pick Up And Haul.
FAQ
CE?
Supported. Please let me know if you experience any problems due to CE updates, etc.
MultiPlayer?
I don't know. Maybe not.
How will it affect performance?
I think it has decent impact, because this mod patches extensively on the game. It has not yet been tested in a large colony.
I will do some benchmarking.
I have not seen any noticeable performance issues in my environment ......, but if there is a lot of negative feedback about this, I will do whatever it takes to improve performance. I don't want to waste the effort I have put into this mod so far.
The latest update has improved that quite a bit.
What is Planet Drawing Mode?
This feature is designed to enhance the appearance of the vehicle map when it is displayed during caravanning. It does not affect the caravan specifications. It can be turned off in the settings.
Trees displayed on top of vehicles are obstructive
I recommend disabling the Perspective Trees option in ReGrowth 2.
Credits
People who helped me
Chinese Traditional Translation: alicezuber
Chinese Simplified Translation: gaogzs
Russian Translation: FreeDiePie
PUAH and VFE Shield Patch: Moriarty
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Foelsart%2FVehicleMapFramework]GitHub[/url][github.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fcreativecommons.org%2Flicenses%2Fby-nc-sa%2F4.0%2F]CC BY-NC-SA 4.0[/url][creativecommons.org]
For Modders
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Foelsart%2FVehicleMapFramework%2Fwiki]https://github.com/oelsart/VehicleMapFramework/wiki[/url]
For Testers
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3528683767][Dev] Vehicle Map Framework[/url]
About Bug Reports
[img]https://i.imgur.com/p06UOou.jpeg[/img]
Please be sure to include the HugsLib log with your bug report, [b]regardless of whether or not there is an error log.[/b] This helps us to identify conflicts and other information. For reports, questions, and suggestions, Discord is most convenient.
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FzTAv9zb65A]Discord[/url][discord.gg]