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No One Left Behind (1.6)

This is an update of Captain Muscles' original mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2401146569][img]https://i.imgur.com/a3lXGiH.gif[/img][/url] Which was then updated by SaberVS7 (1.2-1.5) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2879457494]here[/url] Sillies haven't updated yet, no hurry, but I've been using my own updated version and figured other people might want it too. I don't own this, if it needs to be removed, let me know. [u]________________________________________________________________________________________[/u] Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe). No One Left Behind enables your enemies to rescue their fallen allies when fleeing a battle. Details [u]________________________________________________________________________________________[/u] Enemies have a chance to rescue their allies when fleeing, giving up, stealing, or kidnapping. Decision of who to rescue is influenced by the rescuers opinion of, the market value of, and the distance to the potential target. The chance to rescue and search radius are different for each triggering situation. The chance to rescue and search radius can be overridden across the board in the mod settings. Rescue check happens periodically, so a fleeing pawn may decide to pick up an ally that falls nearby along the way. Search radius is multiplied by rescuer health percentage, so wounded pawns won't go as far to rescue. Credits [u]________________________________________________________________________________________[/u] Concept and design: Erandelax Coding: Captain Muscles [u]________________________________________________________________________________________[/u] Github download link: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FCaptainMuscles%2FCM_No_Pawn_Left_Behind%2Freleases]https://github.com/CaptainMuscles/CM_No_Pawn_Left_Behind/releases[/url]