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ZSU-23 M6 Biala

Budget SPAA / Tank Destroyer Hybrid [hr] Overview The ZSU-23 M6 “Biała” (Биала-М6) is a low-cost modernized variant of the classic ZSU-23 platform. Designed as a budget but highly lethal tank destroyer and anti-everything platform, the Biała trades away advanced electronics and stabilization in exchange for rugged reliability and brutally effective firepower. This variant focuses on manual skill, crew coordination, and heavy missile firepower rather than automated tracking. [hr] Performance & Vehicle Data [b]Weight:[/b] 15.6 tons [b]Engine:[/b] Same powerplant as the real ZSU-23-4 (280hp diesel equivalent) [b]Top Speed:[/b] 34 mph (≈ 55 km/h) [b]Fuel Capacity:[/b] 1300L [b]Fuel Consumption:[/b] ~1L every 5 minutes (extremely efficient) [b]Ammunition:[/b] – 1600 rounds of 23mm – 6× Beam-Riding “Anti-Everything” Missiles  • Tandem warhead  • Proximity fuse  • Pulls 20G (LVL 3-4)  • Perfect for tanks, planes, helicopters, and light armor [b]Reloading:[/b] – Guns: Manual reload, must exit vehicle – Missiles: Manual reload at storage facilities [b]Optics:[/b] – Gun sight zoom: 75° → 4° [hr] Missile ARH Mode (Active Radar Homing) The Biała includes a toggleable ARH mode for its missiles. This gives the launcher full long-range, fire-and-forget capability when needed. [b]• ARH Range:[/b] 8.5 km [b]• Best Use Cases:[/b] Aircraft, helicopters, long-range tank shots (3 km+) [b]• Default State:[/b] OFF — recommended when fighting tanks or ground targets [b]• When to Turn ON:[/b]  – Engaging aircraft of any type  – Extreme-range tank strikes  – When you want fire-and-forget instead of beam-riding [b]Note:[/b] For tanks at long ranges, it is recommended to aim slightly upward when using ARH to prevent the missile from hitting terrain. This does not matter for aircraft engagements. [hr] Crew Layout The Biała’s crew is structured from highest rank to lowest: [b]Commander — Top of Turret[/b] • Full gunner override (same control authority as gunner) • Controls intercom • Commands entire crew [b]Gunner — Mid Turret[/b] • Controls 23mm guns & missiles • Primary optics user [b]Operator — Lower Turret[/b] • Handles electronics • Acts as backup driver using override [b]Driver — Front Hull[/b] • Primary vehicle control [b]Intercom System:[/b] • Commander ⇄ Driver communication • All crew hear commander • Other crew must speak locally to each other [hr] Features & Limitations [b]Turret Stabilization:[/b] Removed to cut cost [b]Auto-Tracking System:[/b] Fully removed [b]Beam-Ride Missile Guidance:[/b] Internal logic — lock required, as LOSBR destabilizes without it [b]Armor Behavior:[/b] Known to survive frontal MBT hits for unknown reasons — but it works. Despite being a budget platform, the Biała’s tandem warheads and missile options make it extremely dangerous. [hr] Role & What She’s Good At [b]• Tank Destroyer[/b] [b]• Anti-Air (helicopters / slow movers)[/b] [b]• Long-Range Fire Support (with ARH ON)[/b] [b]• Ambush Strikes[/b] [b]• Budget SPAA for frontline formations[/b] The combination of beam-riding and ARH modes gives her unmatched flexibility for her price class. [hr] Operator Manual [b]Power Systems & Generator Control[/b] The Biała uses an advanced dual electrical grid, separating the turret and hull systems for reliability. • Turret Grid: Runs the FCS, missiles, optics, traverse motors • Hull Grid: Runs engine systems, mobility electronics, and driver controls [b]The Operator controls all power management systems:[/b] • Generator ON/OFF • Generator mode selection • Interior lighting • Climate control / cabin ventilation • Auxiliary power routing [b]Generator Requirements:[/b] • MUST be running for fast turret traverse • MUST be running for beam-riding missile guidance • MUST be running to fire missiles — generator cranking required • Without generator → LOSBR becomes unstable and missiles cannot be launched [b]Variable Generator Mode:[/b] • Extremely efficient • ~230 hours runtime on a full tank (generator-only) • Driving range (engine): ~214km • Practical combat range: ~98 km due to power draw & maneuvering [hr] [b]Gunner Controls[/b] • Sight zoom (75° → 4°) automatically reduces turret sensitivity for precision aiming • ARH mode is toggleable, ideal for aircraft or long-range (3-18 km+) shots • Keep ARH OFF for ground fights to avoid premature terrain impact [hr] [b]Commander Role[/b] • Full gunner override — identical control authority • Oversees radio & communication systems • Can speak to all crew via intercom • Driver can respond via intercom • Other crew hear commander but communicate locally to each other [hr] [b]Operator Role[/b] The Operator is the Biała’s systems manager: • Controls generator & power grid • Controls lighting & climate systems • Manages electronics and missile prep • Has emergency driver override if needed • Monitors turret power status and warns commander/gunner This position essentially keeps the entire turret alive. [hr] [b]Driver Role[/b] • Controls vehicle mobility • Only crew member directly connected to the hull’s grid • Can respond to commander through intercom • Relies on commander/operator for situational awareness [hr] Join the Community Want early access, vehicle updates, and previews? [b][url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FAbWWffnUs7]Join our community on Discord![/url][discord.gg][/b] [hr] Credits & Permissions [b]Heinz Mustard[/b] – Built the entire vehicle, code, and XML. [b]YelloJello[/b] – Helped create the workshop image. Please do not repost or reupload this vehicle without my permission.