Adds a simple portal.
It uses an interface similar to Pit Gate to move between two different maps.
Portal Functions:
- To operate a portal, you must place it on the same map and link it.
Once it is linked, it will work no matter where you place it.
- It can be placed safely in the open.
- Pawns will not use it spontaneously without instructions.
- It is now possible to automatically issue instructions to enter at a scheduled time.
- Size: 3x3
- A request gizmo has been added.
Portal types:
-Portal (electrical)
-Required research
-Battery
-Advanced assembly
-Functions as a battery.
-Large capacity, but not very efficient.
-Power must be stored to operate.
-Linked portals and power reserves are averaged, so only one supply is needed to operate.
-No power consumption other than battery discharge.
-Operation may be disrupted by EMP.
-This is accessible by vehicle.
*When Anomaly is active
-Controllable warped obelisk
-Required discovery
-Warped obelisk
-Runs on bioferrite as fuel.
-Bioferrite is averaged with the connected portal.
-Can also be connected to electrical types.
-Does not affect power reserves.
-Small pit gate type
-Required discovery
-Pit gate
-Warped obelisk
-Cannot be moved
-Cannot be dismantled. Can be buried.
-Otherwise the same as obelisk type.
-Pit Gate Exit
-Required discovery
-Pit Gate
-Warped Obelisk
-Can only be replaced once.
-Can be dismantled, but materials will not be returned.
-Otherwise the same as the obelisk type.
-This is accessible by vehicle.
*When VehicleFramework is active
- Vehicle exit
- Only has entrance and exit functions.
- Can be used at no cost.
- Can only be linked to vehicles.
- Can be dismantled, but materials will not be returned.
Supported Languages:
- English
- Japanese
There are other portal mods already.
However, I wanted a portal with an interface similar to Pit Gate that could be built at will, so I made a new one.
Update:
0.2.15
Fixed an exception that occurred when saving the game.
Scheduled commands will not be issued to pawns that are not on the map.
If an entry command is attempted on a pawn that is not on the map and fails, it will be removed from the entry list. This change is reflected in 1.5.
If an order is received to transport an item to a portal that is on a different map than the pawn, the command will fail.
If an order is received to enter a portal that is on a different map than the pawn, the command will fail.
10/4
Added the ability to automatically issue a command to enter a portal at a specified time.
build 0.1.11 : The scheduled time that an automated request is executed is now consistent with the time displayed in the GUI.
VehicleFramework support
Vehicles can be used as portals.
A dedicated portal for connecting to vehicles will be added.
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3342334887]https://steamcommunity.com/sharedfiles/filedetails/?id=3342334887[/url]