【中文简介】
你是否像我一样,喜欢连续不断且紧张刺激的袭击,但是又困扰于战场上的尸体与战利品堆积太多,导致财富暴增,进而使下一波袭击强度大大增加,而无法应对?
那么这个模组就是一个很好的选择。
本模组修改了 RimWorld 的财富计算逻辑:
- 非玩家派系的尸体与掉落物将不再计入总财富,不过玩家殖民者尸体与物品仍然会正常计入;有效财富(实际影响威胁点的数值)将与“地图上所有财富”有所区分。 当尸体被我方处理和战利品被我方携带与搬运后,则视为我方的财富并纳入总财富阶段
这样一来,敌对派系的尸体和战利品不会再推高威胁等级,让财富统计更加合理。
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【English Description】
o you, like me, enjoy continuous and intense raids, but get frustrated when the battlefield fills with corpses and loot, causing your total wealth to spike and making the next raid far stronger than you can handle?
If so, this mod is the perfect solution.
This mod changes RimWorld's wealth calculation logic:
- Corpses and dropped items from non-player factions are no longer counted in total wealth;
- Colonist corpses and player-owned items are still included;
- Effective wealth (the value that actually affects threat points) is now distinguished from "all wealth on the map";
- Once enemy corpses are processed by your colony, or loot is picked up and carried by your pawns, they will then be considered part of your wealth and included in the total.
As a result, enemy corpses and loot will no longer artificially inflate threat levels, making wealth tracking far more reasonable and immersive.