Overhaul in the Works Join the discord if you have any issues or want to keep up with progress and give feeback PSA as of 2/12/2026: a Test Build has been put up on my discord if you want to help test it and give feedback join the discord this Version will no longer be getting any updates.
[b]Join the discord for better response time and help [/b] (
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FmvqZUJPjya]https://discord.gg/mvqZUJPjya[/url] ) updated discord link 2024
READ ME!!!
So to start off this is a Work in progress Halo Reach themed Covenant mod, also since this is WIP don't expect a in depth description for now just straight to the point answers. Thanks to the help of Dylan Scoot and people rimworld discord me and dylan manged to put together a somewhat decent in our opinion mod, that's still work in progress but its playable. Why publish it now? Well because i don't like having mods that are in a playable state sit and collect dust on my computer.
INFO FOR THE Kig Yard Shield !
The Shield that the Kig-yar uses if they don't spawn with it or you can't use a weapons type with it go into setting - mod options - than look for vanilla shield expanded. to pick what works and what dose not
Whats dose this add currently
[list]
[*] Four Covenant races Unggoy and Sangheili and jackle/skimmers
[*] All your well know Covenant weapons from Reach besides like one (beam rifle)
[*] Pretty much for the most part all the Halo reach Elite and Grunt armor (Im pretty sure maybe)
[*] Three turrets ( two Automated, one maned)
[*] Voices for both races you need Biotech
[*] Covenant faction
[*] Brutes
[/list]
CVN Mechanoid Warfare Core
is needed to Pick up and drop off Vics but is no longer a requirement
DLC requirements ( you can still play with the mod without them)
The Royalty DLC : allows you to use the make and use the Jumpack
Biotech DLC: Adds Voices
You will just get one or two harmless errors when you boot up the game
What will be added in the future?
[list]
[*] Vehicles( idk about this yet might add air vehicles but ground 50/50 chance tbh)
[*] more armor and weapons
[/list]
Balance (Rebalance coming soon)
This was Balanced around the UNSC faction mod and a Anti killbox mindset ( i hate killboxes)
so when it come to changing certain stats here go a helpful list of what i will and will not change
[list]
[*] Weapons i can change if needed (still trying to find a sweet spot for this so please let me know if something is a little overpowered i know like 2 weapons that are currently OP)
[*] other things that i may have overlooked tell me
[/list]
CE? READ ME!!!
I usually make CE patch for my mods but this one with how much XML and other factors i don't trust my self or my patience to do a CE patch for this mod in its current state seeing as it not finished but if anyone want to make it CE compatible by all means GO FOR IT. If you read this and still comment "CE???" or "CE WHEN?!?!?!" im deleting your comment.
Bugs
If you have Bugs post them but Please read the other comments in there to make sure the bug you have is not already in there i hope there will not be many mods that are cause game breaking errors but i will try to fix them as soon as possible when they come up.
Incompatibility
- Big and small Genes
- Dress for the weather
Our Discord for Bug Reporting and updates Etc
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2FmvqZUJPjya]https://discord.gg/mvqZUJPjya[/url]
GitHub for the mod: [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fkingsop12%2FHalo]https://github.com/kingsop12/Halo[/url]
ko-fi
The Ko-fi for the mod if anyone want to donate anything all profit gose to coding commissions
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fcopedestroyer]https://ko-fi.com/copedestroyer[/url]
CREDITS
[b] My Bank Account[/b]
[b] Dylan Scoot [/b] for all the amazing art and giving me the idea do this type of mod
[b] VFE [/b] for the XML references.
[b] Unofficial VE Shields Addon mod for examples in using shields
[b] Rimworld community[/b] for being helpful.[/b]