RIMWAAAGH — Orks of RimWorld [1.6] — WIP
"We'z green, we'z mean, an' we'z growin' outta da mud."
Adds the Orks to RimWorld — a brutal, fungus-based species driven by the power of the Waaagh. Grow, fight, and spread the spores of war across the Rim.
Spore Reproduction
Orks don't breed — they grow. Every Ork carries the Spore Reproduction gene, allowing them to plant Spore Vats on fertile soil. These vats consume nearby food and grow a new Ork from fungal matter.
The caste of the spawned Ork depends on your current population:
- Phase I (0–3 Orks): 90% Snotlings, 10% Boys — survival mode
- Phase II (4–10 Orks): Snotlings, Boys, and first specialists (MekBoyz, PainBoyz, WeirdBoyz)
- Phase III (11–25 Orks): Balanced mob with Warboss chance (5%)
- Phase IV (26+ Orks): Full WAAAGH! — 8% Warboss, heavy specialist presence
Blood Spore System
When an Ork with the Blood Spore gene bleeds on fertile soil, the blood can spontaneously grow into new life:
- 90% chance — Squig Shroom (grows into a Squig beast)
- 10% chance — New Spore Vat
Wounded Orks seed the battlefield. Even in defeat, the spores spread.
Pruple Blood & Fungal Flesh
Orks bleed purple. Custom blood effects replace the standard red with vivid green splatter. When butchered, Orks yield Raw Fungus instead of normal meat — they're mushrooms all the way down.
Six Ork Castes
- Snotling — Small, fast, fragile grots. Good with plants and animals. Your early workforce.
- Ork Boy — The core fighter. Strong melee and shooting, poor at everything else.
- MekBoy — Engineering specialist. Excels at construction and crafting.
- PainBoy — The medik. Exceptional medicine combined with brutal melee.
- WeirdBoy — Volatile psyker channeling raw Waaagh energy.
- Warboss — The biggest, meanest Ork. 40% larger body, enhanced stats, and the WAAAGH! ability.
WAAAGH! Ability
Warbosses carry the Da Big Boss gene, granting a powerful area buff:
- 12-cell radius aura
- +20% Melee Hit Chance, +10% Dodge, +10% Damage, +10% Move Speed, +15% Pain Threshold
- 1-day cooldown
Rally your boyz and crush the enemy.
Love Filth
Orks love dirt. The Love Filth gene replaces the vanilla Beauty need with an inverted system:
- Filthy, ugly rooms = happy Orks (+8 mood in squalor)
- Clean, beautiful rooms = miserable Orks (-6 mood)
- Orks refuse to clean (cleaning work type disabled)
- Room impressiveness is fully inverted — awful rooms are paradise
Squigs
Fungal combat beasts grown from Squig Shrooms (3-day maturation). Carnivorous predators with:
- Combat power: 120
- Bite and headbutt attacks
- 90% wildness — difficult to tame, dangerous on failure
- Yield fungal meat when butchered
- Found wild in deserts and arid shrublands
Ork Klan Faction
A permanent enemy faction with varied raid compositions:
- Light raids: Snotling swarms with a WeirdBoy
- Standard raids: Mixed Boys and specialists with a Warboss
- Heavy raids: Elite warrior packs
Scenario: "The Three Snotlings"
"We'z three snotlings wot crawled outta da mud."
Hard tribal start with 4 Snotlings, minimal gear, and scarce food. Manage your spores, grow the mob, and raise a Warboss from nothing.
Planned Features
- Expanded WeirdBoy psycast tree
- In-game config options for spore rates, caste balance, and Waaagh effects
- Remove dependencies on Vanilla Races Expanded (Pigskin & Archon) — goal is to make the mod fully standalone
- Fix conflicting thoughts — some vanilla thoughts still fire and contradict Ork-specific mood (Love Filth, room impressiveness, etc.)
Compatibility
- Adding mid-save may cause issues — new colony recommended
- Load RIMWAAAGH after race and gene frameworks
Requirements
- RimWorld 1.6 — Biotech DLC
- Vanilla Races Expanded — Pigskin
- Vanilla Races Expanded — Archon
Credits
Concept and code by Why. Some XML and C# sections co-written and reviewed with AI assistance. Non-commercial fan project.
Unofficial fan project. "Warhammer," "Warhammer 40,000," and "Waaagh" are trademarks of Games Workshop. This mod contains no proprietary content and is transformative fan work.