Drags Race - Biotech (Continued)
Drags Race - Biotech (Continued)
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This is an update of Drags Race - Biotech for Rimworld 1.6, Anomaly and Odyssey.
Replaces the original mod on its Steam page.
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What's new in 1.6 version of the mod?
- Support for Rimworld 1.6, Anomaly and Odyssey
- Support for Rimworld 1.4 and Rimworld 1.5
- Replaced Avali namers rule with Drags namers rule
- Decreased the commonality of this xenotype
- Increased the Raid Point Cost of this xenotype to the multiple of Hussars'
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Permission for the update was kindly granted by [url=https://steamcommunity.com/profiles/76561198416666838]speedentron[/url]
Commissioned by Nameless
XML, coding and art for continuation by [url=https://steamcommunity.com/profiles/76561199275410099/myworkshopfiles/?appid=294100]Airo[/url]
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Original mod description:
Many say they're dragons. But the truth is, they are just a result of some genetic experiment. Strong and agile, covered in scales, they know no match in close combat. But their strength is their weakness when it comes to other kinds of work.
This mod adds a new xenotype - drags. They are really dangerous in combat and even without any armor or weapons they are able to pose a danger. They're fast and deal 40% more melee damage. They get 2 times less damage and have scales which act as armor. They - as impids - are able to spit fire and also jump on great distances (need hemoglobin for that through) To balance their combat efficiency, they are 2 times slower when it comes to work speed and their wounds heal longer.
Features:
-Custom body, tail and face textures
-3 new genes
-A faction
-They will make you cry when you'll need to build or craft something
FAQ:
Q: Have you ever made a FAQ section?
A: No, that's why there's nothing useful here
Enjoy the game!
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Please test and report any issues with corresponding log.
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