Blight Cure by Animals
[i]Turn your critters into field medics. One click, no more blight.[/i]
What it does
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[*] Adds a gizmo on [b]blighted plants[/b]: [i]“Call Animals: Cure Blight”[/i].
[*] Your [b]tame colony animals[/b] run to blighted crops and [b]cure[/b] them (plants are restored to their original, healthy state and keep their growth).
[*] Animals keep working in a loop [b]until every last blight is gone[/b] on the map.
[*] While the cure task is active, [b]new blight events are blocked[/b] (and existing blight spread is slowed), so your herd can finish the job.
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Scales with your herd
The more animals you have, the faster the cure wave finishes. Small pack = slower, big herd = a greenfield in seconds. Drafted or downed animals won’t join, but everything else that’s tame and mobile will help.
How to use
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[*] Click any [b]blighted plant[/b] → press the gizmo [i]“Call Animals: Cure Blight”[/i].
[*] Your animals auto-assign themselves to targets and continue until the map is clean.
[*] You can also keep the Architect/Orders button as an emergency global call (optional).
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Why this is safe
No scary surgery on plant internals. The mod simply despawns the blighted plant and respawns the same plant [b]with the same growth[/b]—just without blight. Works with modded crops too.
Compatibility
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[*] [b]Save-game friendly:[/b] Add/remove anytime. Existing blight can be cured immediately.
[*] [b]Should work with most plant/biome mods.[/b] The mod detects blight robustly (multiple methods).
[*] [b]Harmony required.[/b]
[*] Low conflict risk. It only intercepts the vanilla Crop Blight incident while the cure operation is active.
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Performance
Very light. Jobs are short, and target assignment is batched. If you own a zoo, it actually helps: more workers = fewer ticks with active blight.
FAQ
[b]Q: Do animals need training?[/b]
A: No. If they’re tame, mobile, and on the map, they’ll help.
[b]Q: Will they wander off?[/b]
A: The controller keeps re-assigning targets until the map is clean.
[b]Q: Does it heal trees/bushes from other mods?[/b]
A: Yes—if they’re plants and get tagged/behave like blighted, they’ll be cured.
Known limitations
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[*] If another mod completely replaces blight with a custom system, results may vary (open an issue and I’ll add a patch).
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Translations
English included. (German keys available; more welcome.)
Credits
Code & design: Kenji
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fkenjimannheim][img]https://i.imgur.com/2kL0qtG.png[/img][/url][ko-fi.com]