This mod adds four factions to be used with Cybranian - Vacworld, but that's not a hard requirement if you really don't want.
WHAT'S ADDED?
First is the factions:
NOTE: all of the factions (excluding starjacks) always wear vacsuits.
Civil spacers - This faction uses spacer weaponry, and are quite civil.
Late-industrial voyagers - This faction uses industrial and spacer weaponry, and are quite civil.
Savage starforgers - This faction uses industrial and spacer weaponry, but are permanent enemies to the player.
Tribal starjacks - This faction uses tribal and neolithic weapons and armor, and they consist entirely of the Starjack xenotype, and they are enemies to the player.
Then, is a new animal:
The vaccalo is a muffalo that has been genetically modified to exist within the vacuum of space. The cost of this, however, is the lack of wool, leaving the vaccalo to be a quite sad looking flabby beast with sections of hard and rigid skin.
F.A.Q.
Q: The vacworld I generated doesn't have the factions!
A: Before you generate the world, you must click the "configure planet" button on the world select screen, and then add factions to the planet like you normally would. Again, I would like to have this automatically handled but I haven't been able to figure out how to patch the worldbuilder's worldPreset stuff.
TRANSLATIONS
CREDITS
This mod was created entirely by me
The background image of the thumbnail is owned by Ludeon Studios
