This mod adds four factions to be used with [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3540021036]Cybranian - Vacworld[/url], but that's not a hard requirement if you really don't want.
WHAT'S ADDED?
First is the factions:
[b]NOTE[/b]: all of the factions (excluding starjacks) always wear vacsuits.
[b]Civil spacers[/b] - This faction uses spacer weaponry, and are quite civil.
[b]Late-industrial voyagers[/b] - This faction uses industrial and spacer weaponry, and are quite civil.
[b]Savage starforgers[/b] - This faction uses industrial and spacer weaponry, but are permanent enemies to the player.
[b]Tribal starjacks[/b] - This faction uses tribal and neolithic weapons and armor, and they consist entirely of the Starjack xenotype, and they are enemies to the player.
Then, is a new animal:
The vaccalo is a muffalo that has been genetically modified to exist within the vacuum of space. The cost of this, however, is the lack of wool, leaving the vaccalo to be a quite sad looking flabby beast with sections of hard and rigid skin.
F.A.Q.
Q: The vacworld I generated doesn't have the factions!
A: Before you generate the world, you must click the "configure planet" button on the world select screen, and then add factions to the planet like you normally would. Again, I would like to have this automatically handled but I haven't been able to figure out how to patch the worldbuilder's worldPreset stuff.
TRANSLATIONS
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3577435083]Chinese Translation / 简繁中文汉化包[/url]
CREDITS
This mod was created entirely by me
The background image of the thumbnail is owned by Ludeon Studios