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CE Patch For Pesky's Archotech Exosuit

Original mod: Pesky's Archotech Exosuit Existing of this CE patch DOESNT mean I fully balanced it, but 1st: I think I balanced it a little. (and maybe make it more OP also) 2nd: Archotech Exosuit anyway can be destroyed with enough flame/lasers based guns (mechanoids literally can do it if they want). For example 8 diabolus's shots will be enough, just dont move and dont fire a few minutes so it can kill you... Concept of Eidolon Devastator and Archocapsules (I changed description of Devastator btw). I found original firing uranium ammos too boring, so tried to make it like "accelarating special ammo to relitivistic velocities". Archotech and magic part of concept is that projectile dont explode while contacting air. Think about it like Archocapsules can push air apart to create vacuum tunnel to target (that's why Archocapsules have Thump Bullet projectile), than penetrate any armor and vaporize space inside, both cause of enormous amount of energy. Projectile with such energy can vaporize to plasma about 0.6m in diameter round sphere of high strength steel (imagine such hole inside mechanoinds, hehe). Such strange results were calculated from that info: 0.001 kg projectile, 1% of speed of light. And yes, it is defending of balance of this patch. Should be safe to add to existing save. Definitely not safe to remove from save. Please report any errors this mod caused, cause I dont have much experience in modding. If you have any 'balancing' suggestions, you can leave a comment. But dont forget that it is Archotech Exosuit, I guess it's supposed to be OP. (and also this mod kinda [b]abandoned[/b], i have other way more interesting mod to work on if i will... sorry...)