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More Archotech Garbage (Continued)

Original mod by MrKociak [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2391102796]https://steamcommunity.com/sharedfiles/filedetails/?id=2391102796[/url] If the original author requests it, I will remove this update. Full credits at end of description. Not a hard requirement, but adds a lot more stuff: Proximity (Continued) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2156644611]https://steamcommunity.com/sharedfiles/filedetails/?id=2156644611[/url] Other related mods: More Archotech Garbage - Craftable Fragments (Continued) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3241945459]https://steamcommunity.com/sharedfiles/filedetails/?id=3241945459[/url] More Archotech Garbage - Standalone Artifacts (Continued) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3241946109]https://steamcommunity.com/sharedfiles/filedetails/?id=3241946109[/url] 1.4 version is provided as a courtesy; it has been updated from the previous fork and is as good as it gets. 1.5 version is now end-of-life and will not be updated further. All notes below - and all changes moving forward - are 1.6 ONLY. "Mechanoid Upgrades x More Archotech Garbage: Craftable Archotech Upgrades" by Dizzy [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3399298506]https://steamcommunity.com/sharedfiles/filedetails/?id=3399298506[/url] -- Gene-related components now added! (Requires Biotech) Archotech Gene Ripper (Requires "Gene Ripper" - [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2885485814)]https://steamcommunity.com/sharedfiles/filedetails/?id=2885485814)[/url] Non-constructable building that works exactly like Gene Ripper from Daniel's 'Gene Ripper' mod, but allows to extract up to certain (can be set in mod settings) amount of genes selected by the player, including archite ones. (Default is that between 1-6 genes out of the selected are ripped) Can work with fresh dead bodies. Description of the Gene Ripper from Daniel's 'Gene Ripper' mod: An advanced gene extractor used to extract a large amount of specific genetic material. Once a pawn is inserted, the Gene Ripper chews through their body, killing them in the process. Archotech Gene Extractor Non-constructable building that works like Biotech Gene Extractor, but also can extract archite genes. Description of the Biotech Gene Extractor: An automated surgery machine that can extract a person's genes and create a genepack from them. The extracted genes will be randomly selected from the person's xenogenes and germline genes. You can force someone into the machine, but they won't like it. Extracting a person's genes while their genes are currently regrowing will kill them. Otherwise, gene extraction causes no lasting harm. Genes that require archite capsules are too complex to be extracted. Archite Genepack Assembler Non-constructable building that does not require power or fuel. Once installed, it starts a one year (can be changed in the mod settings) count-down. After that time, it spawns a genepack composed exclusively of archite genes (number can be changed in the mod settings). The genes are randomly drawed from the total pool of archite genes present in the game (including installed mods). If this building is moved, count-down restarts after it is installed again. Recipe: archite capsules -- Please see original mod page for extensive images and additional detail. I'll try to migrate some/all of it over eventually. After some cleanup and a little TLC, this mod is now a lean, mean, fighting-machine. Known issues: Research assistant can throw a non-fatal error if it tries to add points when you have no project assigned. Working on it. - Anomaly - The indestructible archotech wall has no containment value as that is based off hitpoints. For now use the primitive wall in that situation. Additionally, the archotech floor is no longer completely clean if running Anomaly in order to allow certain events to occur. Complete list of mod integrations: Adaptive Storage Framework Archotech+ (Continued) Archotech++ for 1.5 (patch is now on their side) Archotech Expanded Prosthetics Artifacts Expanded (Continued) Cyber Fauna (Continued) Doors Expanded Dubs Bad Hygiene Geiger Belt (Continued) HALO: Rimworld Psychic Pulse Armory (Continued) Ideology [DLC] [JGH] Archotech Brain KEP Toolbox Bionics (Continued) LWM's Deep Storage Mechanoid Bench 2 Mechanoid Bench 3 Medical System Expansion 2 More Utility Packs (Continued) Regenerator Nanohive Rimsentials - Spaceports (Continued) Royalty [DLC] Seamless Embrasures Simply More Bridges (Continued) Save Our Ship 2 The Joris Experience Various Space Ship Chunks (Continued) VE Furniture VE Furniture - Art VE Furniture - Farming VE Furniture - Power VFE Insectoids Equipment What the Hack!? - A Little Expansion (Continued) Yet Another Prosthetic Expansion Mod - Animals Pending: (* - already implemented) Alpha Bees - working - patch is split between mods Armored Floors [not yet updated to 1.5]* [FSF] Advanced Bionics Expansion [rework] Klickmala Race (Continued) [not yet updated to 1.5]* VE Genetics - rework entirely against VE Genetics (this appears to be an old Genetic Rim patch) Obsolete: [removed until/unless mods update] Archotech Medicine Rim-Effect: Prothean Archotechs VE Factions - Vikings VE Factions - Insectoids [SMP] Simple Archotech Implants Midworld Expanded: Vapes Eternal Youth Implant VE Furniture - Security - archotech shield was removed for 1.6 VE Fishing - needs re-work for 1.6 VE Cooking - needs review (with VE Cooking) - Alpha Animals - Alpha Bees - Kit's Brazilian Crops (Continued) - VCE Carni/Veg Patch [not updated to 1.5] - VE Brewing - VE Memes and Structures - VE Settlers - VE Cooking Sushi - VE Cooking Stews -- Original mod notes (1.3): Adds more archotech garbage and ways of crafting already existing ones. Credits: MrKociak - original mod Biotech-related additions: Taranchuk (coding) Death Tomato (chipping and project) Ogam (artist) Nameless (chipping, project and concepts)