Diversify the xenotypes in your world!
Xenotype Spawn Control grants full control over spawn rates of xenotypes, including those made by yourself, within factions, pawnkinds and even memes. Additionally it adds options to spawn randomly generated, fully unique xenotypes and hybrids. A neat overview of selfmade xenotypes with quick access to the editor is included too.
Can be freely added or removed at any point of a game. Patches only run during pawn generation, e.g. when spawning visitors, calculating relations or generating quests. Data about removed gene or xenotype mods gets logged and either shows up as inactive or causes the xenotype to simply spawn without those no longer loaded genes.
When using all three categories, "Baseliner" acts as the chance to make no changes to xenotypes. The others then override xenotypes of previous generation steps if they roll anything other than baseliner, in the order faction > memes > pawnkind.
Xenotypes generated by the "Random Genes" option roll with 14 genes on average. The minimum they can spawn with is 5, and the maximum is 54, though extremely unlikely. Archite chances are directly taken from the vanilla genepack algorithm, with additional odds of rolling purely cosmetic genes and other exotic genes that normally don't show up there. This includes Alpha genes.
[img]https://i.imgur.com/i2t38pO.png[/img]
[img]https://i.imgur.com/1xcgrQL.png[/img]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2F7befJWr9xS][img]https://i.imgur.com/cfoFEMA.png[/img][/url][discord.gg]
Compatible with all mods, licensed under [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Ftldrlegal.com%2Flicense%2Fmit-license]MIT[/url][tldrlegal.com]
GitHub:
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Fbbradson%2FXenotype-Spawn-Control]https://github.com/bbradson/Xenotype-Spawn-Control[/url]