RareTraits (1.6unofficial)
Only the files were modified to be compatible with version 1.6. There were no changes to the mechanism or content.
If the original author requests me to remove it, I will delete it immediately.
Original mod: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2008359600&searchtext=rare+trait]https://steamcommunity.com/sharedfiles/filedetails/?id=2008359600&searchtext=rare+trait[/url]
Original author: [url=https://steamcommunity.com/profiles/76561198153447580]https://steamcommunity.com/profiles/76561198153447580[/url] [url=https://steamcommunity.com/id/AlphaAlice]https://steamcommunity.com/id/AlphaAlice[/url]
Content:
Add more character traits and categorize them into multiple levels based on color.
The trait attributes are relatively balanced. The high-quality traits are slightly just, but considering the extremely low probability of their occurrence, they are still balanced.
Bad trait: Gray quality, with a low occurrence rate (≈10%)
Normal trait: White quality, with a high occurrence rate (≈20%)
Rare trait: Green quality, with an average occurrence rate (≈30%)
SuperRare trait: Blue quality, with a low occurrence rate (≈34%)
SuperiorSuperRare trait: Purple quality, with an extremely low occurrence rate (≈3.5%)
UltraRare trait: Golden quality, rarely occurs (≈0.5%)
- Supports RimWorld version 1.6
- Retains compatibility and content of versions 1.4 and earlier
- Inherits conflicts and balance settings of the old versions regarding the original features
Thank you to the original author, samo.
If there are any errors, please report them.