Introduction
I made this mod to solve a pet peeve of mine. The only vanilla processor, the "Fermenting Barrel", is a thing that you only have to build, and the pawns will do the rest.
However, all the processors added by Vanilla Expanded (and other mods that use the VEF) start without any configuration, and you should explicitly create a bill to do the processing, AND after that you also have to change it from "1x" to "forever." That always was something annoying for me. Yes, I know, with the "bills" approach, you can easily add multiple recipes to a processor, and you have total control about how many times you want to do the process... but let's face it, most of the processors have only one recipe, and you're going to change that recipe to "forever" anyways.
So, this is my solution.
Description
This mod modifies the resource processors from Vanilla Expanded Framework.
[list]
[*] Removes the "Bills" interface from all VEF processors, as it's not longer needed.
[*] Upon construction, the processor is automatically set to repeat the first available process indefinitely.
[*] Process control (changing the process if there are many or stopping the process altogether) is handled via a gizmo.
[*] A separate Quality Gizmo is added for processes that produce quality items, allowing selection of the output quality (like wine or cheese).
[/list]
This mod should work right out of the box with any processor that uses the framework. It's totally safe to add mid-game, albeit I don't know how safe it is to be removed mid-game.
If you get any red errors related to processors on launching the game, it's probably a load order error. Just tell me which mods were erroring, so I can add them to the "loadAfter" tag, to let the auto-order handle those cases.