Ради вашего удобства наш сайт использует cookies! Узнать больше! Мы используем cookies

Raiders Will Never Be Satisfied

Made this mod as so far I don't think anyone has done this yet.

Ever wanted to watch your colony go down fighting?

Colony in ruins, turrets all destroyed, nobody standing except two survivors out of your original city of 40. That raid is still here and bearing down on the survivors, its tribals, on any other day, you'd just toss them into the killbox and remark on how well the colony will be eating tonight.

But not today. Today is the day you are going to die.

"Tribals are satisfied with the damage done and are leaving"

Despite all the pawns they lost, they left you alive. Even though they'll be back next tuesday to do it all over again. Why?

Description

With this mod, raiders will never preemptively end raids and will hang around your base making sure that the rest of the survivors bleed out or starve until they get bored. This pattern is the same as mechanoids but raiders will leave after 10 to 15 hours (vanilla timeout function for "given up and leaving").

Separately, Vanilla raids do not play well with sudden player owned reinforcements as ColonyDamageTaken's limit is set when the raid is initially spawned, so a raid may preemptively "leave" even though the colony's wealth has been updated with reinforcements. This mod fixes that.

Removes the conditions to activate lordtoils for

Satisfied&Leaving
Kidnapping&Leaving
Stealing&Leaving

Downsides

Raiders no longer kidnap your pawns or steal, only conducting complete subjugations like mechs, I tried to code a workaround but couldn't figure it out.

Tested on a modlist of 891 mods with no issues

Works with CAI5000 and should work with CE as well.
Compatible with vehicle raids/vehicle raid framework's vehicles fleeing when out of ammo

Performance?

Runs once during raid formation from testing. Nothing else

Last case use scenario, which is what this mod is best for, is for massive chaotic battle royales which last days, spawning raid after raid and watching them tear each other to shreds for your entertainment

NOTE; If you wish to have raiders NOT flee when they go below 40-70% of their original strength, you'll have to look for a different mod, I currently use [FSF] Tweaks which allows me to change flee thresholds halfway through games.

Рейтинг

Войдите, чтобы голосовать.
🏅 Нет оценок

Базовые теги:

Зависимости мода

Логотип мода

Harmony

Загрузить 205.9 KB