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Leo - Events

This mod prioritizes gameplay over pure immersion, adding over 60 new events to keep your playthroughs unpredictable. Among these, more than 30 are Condition Events that alter your colony's environment for a set duration.

I've tried to balance everything as carefully as possible to make sure it doesn't ruin the game.


Event list

The mod features a wide array of random and conditional occurrences:

  • Biome Expansion
  • Dancing Plague
  • Migrating Forests
  • Awakened Tree
  • Silver Shower
  • Unexpected Mineral Seams
  • Washed-up Flotsam
  • Dimensional Jitter
  • Ember Fallout
  • Mechanite Cloud
  • ...and many more.

Full details are available in this Google Doc:
https://docs.google.com/document/d/1Sz5bKMOkXqBuBwQiuLjGgp-hOjSCdo7jAw20HqiQzy0/edit?usp=sharing


Note

As the sole developer and tester, I have put significant effort into balancing and testing these features. However, with so many new events, minor bugs may occur. If you encounter any issues, please report them immediately—I will do my best to address them as quickly as possible!


FAQ

Q: Can I add/remove it mid-game?
A: Yes, it can be added to an existing save safely, but removing it mid-game is not recommended.

Q: What if I don't like a specific event?
A: You can easily disable any event through the "Vanilla Events Expanded" mod settings.

Q: Can I suggest a feature?
A: Absolutely! Please leave a comment down below.


Like this mod? Please consider liking and subscribing—it helps other players discover it on the Workshop.

If you like my mods and would like to support me, you can support me at:
[ko-fi.com]
Donations are completely voluntary and do not grant access to additional content or features.

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Harmony

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