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awc778's Rosmontis In Rimworld

Added Rosmontis and Shield Guards to form a squad in RimWorld. A new character from Arknights, Rosmontis, has been added, possessing three special traits, equipment, and five skills.After enabling this mod, Rosmontis will randomly join a faction after 7 in-game days. If the player's relationship with that faction drops by 60 points and becomes hostile afterward, Rosmontis's raid will occur. Raids that happen before 60 days are relatively weak, while those after 60 days are much stronger and accompanied by six Shield Guards.Rosmontis deals high-precision, large-area melee damage, which can only be used when equipped with both the "Tactical Extermination Equipment" and "Rosmontis's Notebook" (obviously, only Rosmontis can use them). Her main damage types are Crush and Blunt. Rosmontis has five skills, four of which are used during raids: 1. Mind Grip: Deals large-area damage to a target location, designed for unequipped Rosmontis, so she will not actively use it during raids. The damage, range, and number of hits scale with Rosmontis's intellect. 2. Mind Field: A protective shield, as Rosmontis does not wear any armor. This shield regenerates rapidly and has high damage reduction, acting as a DPS detector. Breaking the shield directly is unrealistic (chained shotguns: not the case), but for every Shield Guard lost, Rosmontis's damage reduction decreases by 10%. 3. Tactical Materiel 02 - Successor: Also deals large-area damage to a target location, an upgraded version of Mind Grip. Can only be used when Rosmontis is equipped with Tactical Extermination Equipment. Deals two hits, the second one as a reduced-damage aftershock. Enemies hit at the center take extra damage and possibly cutting damage. Has a long wind-up, with the affected area highlighted in advance, allowing able colonists to escape. 4. Tactical Materiel 04 - Pioneer: Inserts Tactical Extermination Equipment at the target location, causing damage and continuously suppressing nearby enemies' thoughts, limiting their awareness to a maximum of 60%. Can be destroyed and enlarges the targeting range of the "As You Wish" skill. 5. "As You Wish": Searches for nearby enemies and locks onto them. If a locked target remains within the skill range after a short duration, it will be locked again and designated as a strike point. Rosmontis then attacks the confirmed targets sequentially. She will not use this skill actively, only when a Shield Guard's shield is broken. Shield Guards:Equipped with full Shield Guard armor (comparable to naval armor) and a shield as a weapon (comparable to a uranium warhammer). They also have an additional formation shield, which doesn't auto-regenerate but has a large capacity, with low damage reduction. It does eventually recover, but recovery is delayed and interrupted by damage for a long time, though full recovery can be fast once uninterrupted.Shield Guards only protect Rosmontis by preventing other enemies from approaching her. Rosmontis can suffer memory loss, learns slowly, and often forgets things. Rosmontis treasures her family and will cherish long-term companions. Colonists are recognized as family and receive a significant mood boost, but due to amnesia, they will forget the family they acknowledged. Therefore, please equip her with her notebook. Additionally, Rosmontis cannot be recruited while retaining memories of her original faction. Rosmontis possesses powerful artificial Originium skills, allowing her to use four invisible giant hands to strike enemies. However, this power is also quite unstable and will lose control when Rosmontis experiences a mental breakdown, destroying everything around her. DEV Command Rosmontis Shield Team Rosmontis incident Alone check Rosmontis Faction: check Rosmontis Family Change Rosmontis Faction spawn Shield spawn Rosmontis