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Job In Bar

Puts a colonist's [b]Job[/b] title (and more) [b]In[/b] the colonist [b]Bar[/b] below their name. Extremely useful for organizing your colony and remembering which pawn is good at what at a glance. [i](Yes I know the name is somewhat confusing, the mod has expanded and improved a lot over the years. This mod does [b]not[/b] let your pawns have a job bartending).[/i] A colonist's job is either their backstory (childhood/adulthood) or a custom player Title. You can give a pawn any title you want to using the rename dialog from the Bio menu. Alternately, the pawn's backstory will be put there instead. I made this mod because I needed to organize my colonists and I missed Pawn Badge, which never updated to 1.1 (There have been fan-forks since then, but not when I made this mod). Vanilla RimWorld already has a system for entering custom job titles for colonists, and I always wondered why it didn't show in the colonist bar to help organize and specialize. Features [list] [*] Adds label(s) under a pawn's name in the Colonist Bar (top of the screen with pawn portraits). [*] Label for: Current job title/backstory [*] Label for: Royal title [*] Label for: Ideology specialist role [*] Label for: Current task (only on mouse hover, for performance reasons) [*] Customizable colors for all labels [*] Customizable color for a pawn's name label (including over their sprite in the world) [*] Automatically arranges the currently equipped weapon icon (if any) [/list] Compatibility 100% safe to add/remove from an ongoing save. [list] [*] RimWorld 1.4, 1.5, and 1.6 support all features of the mod. [*] RimWorld 1.3 is mostly supported. There are a few features that are unavailable or trimmed down, but the mod should be fully functional otherwise. [*] RimWorld 1.2 is no longer supported. You can find old versions of the mod in the [url=https://steamcommunity.com/sharedfiles/filedetails/changelog/2086300611]changelog[/url] if you still want to use this on 1.2 for some reason. [/list] The latest version of the mod has been primarily tested on the latest version of RimWorld (1.6 unstable as of the time of writing). Should be 100% compatible with any mod [i]except mods that [b]replace[/b] the colonist bar[/i]. Mods that [i]modify[/i] the vanilla colonist bar should be 100% compatible. Compatibility with other mods: [b]COMPATIBLE:[/b] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2345493945][b]Colony Groups[/b][/url]: Has a built-in patch to be compatible with this mod. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3266625851][b][AV] Show Utility Apparel[/b][/url]: Compatibility patch to correctly adjust the positioning of the utility apparel icons it adds just like vanilla's weapon icons. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2006605356]CM Color Coded Mood Bar[/url]: Works perfectly fine together and recommended. Includes a built-in compatibility patch for this mod and I have personally played with them both for many hours with no issue. [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2819900069&searchtext=auto+job]Automatic Job Titles[/url]: Works perfectly fine. Only issue is that some of the job titles it generates can be too long and get truncated. [/list] [b]HAS ISSUES:[/b] [list] [*] [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3506573327][b]Useful Marks[/b][/url]: [b][MINOR INCOMPATIBILITY][/b] Also includes a similar feature to draw a pawn's title under their name in the colonist bar. No major issues using both at the same time though, just recommend disabling the job title in either this mod or theirs. [/list] [b]If you encounter issues[/b], you can disable specific Harmony patches in the mod's settings to narrow down the cause. Be careful disabling patches, it's a brute-force way of finding/fixing issues and the mod has not been fully tested with patches disabled. Performance Text rendering in Unity is a relatively expensive operation in terms of performance, so this mod will inherently have [i]some[/i] impact on performance. In my testing I have never noticed any difference whatsoever, I suspect you would need a colony with 100+ pawns before you had any problems and the UI scaling would break long before that. If you [i]do[/i] experience any performance impact from this, [b]it will only be to lower your FPS, [i]not[/i] your TPS/game speed[/b]. This mod does not perform any of its logic on tick. [b]Additionally[/b], you can now disable specific Harmony patches in the mod's settings. If you don't want certain mod features or if you suspect that one of this mod's patches is causing performance issues, you have that option. Reporting bugs/problems If reporting a bug, [b]you need to include the relevant part(s) of your Player.log[/b]! Without seeing the log I cannot help you. If you cannot access the log ingame you can find the Player.log file and open it directly (look online for how to find it). Bonus points if you troubleshoot by seeing if the problem persists with no other mods running, and even more bonus points if you try disabling specific patches in this mod to narrow it down. Source [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FJTJutajoh%2FRimWorld.JobInBar]https://github.com/JTJutajoh/RimWorld.JobInBar[/url] I grant permission to update this mod for future versions of RimWorld if I do not.