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Bonded Animals RNG

Discord: steveo.o steam: Scurvyez [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fstevez][img]https://imgur.com/2p03pkM.png[/img][/url][ko-fi.com] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FScurvyez%2FBondedAnimalsRNG][img]https://i.imgur.com/wsFzGcp.png[/img][/url][github.com] [hr] This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its bond/master. Check the mod settings to allow any colony animal with a master to receive buffs instead of only bonded animals along with other options. The stats that can be affected are... [list] [*] MarketValue [*] MaxHitPoints [*] MoveSpeed [*] ToxicResistance [*] ToxicEnvironmentResistance [*] PainShockThreshold [*] MeleeDPS [*] MeleeDamageFactor [*] MeleeCooldownFactor [*] MeleeArmorPenetration [*] MeleeHitChance [*] MeleeDodgeChance [*] PawnTrapSpringChance [*] IncomingDamageFactor [*] StaggerDurationFactor [*] RestRateMultiplier [*] EatingSpeed [*] ImmunityGainSpeed [*] InjuryHealingFactor [*] MeatAmount [*] LeatherAmount [*] LifespanFactor [*] VacuumResistance (Requires Odyssey DLC) [/list] The capacities that can be affected are... [list] [*] Moving [*] Manipulation [*] Sight [*] Hearing [*] Breathing [*] BloodFiltration [*] BloodPumping [*] Metabolism [/list] [hr] FAQ... [b]Q1. [i]How does this work with existing saves, will already bonded creatures be fine, or will the buffs only be applied to new bonds?[/i][/b] [b]A1.[/b] Animals already in the colony will have buffs applied along with any animals acquired afterwards.