Discord: steveo.o
steam: Scurvyez
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Fstevez][img]https://imgur.com/2p03pkM.png[/img][/url][ko-fi.com]
[url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FScurvyez%2FBondedAnimalsRNG][img]https://i.imgur.com/wsFzGcp.png[/img][/url][github.com]
[hr]
This mod adds a little variety to the animals of your colony. When an animal becomes bonded to a colonist (or simply has a master), said animal will gain a random skill/capacity buff. These buffs remain on the animal unless the animal loses its bond/master.
Check the mod settings to allow any colony animal with a master to receive buffs instead of only bonded animals along with other options.
The stats that can be affected are...
[list]
[*] MarketValue
[*] MaxHitPoints
[*] MoveSpeed
[*] ToxicResistance
[*] ToxicEnvironmentResistance
[*] PainShockThreshold
[*] MeleeDPS
[*] MeleeDamageFactor
[*] MeleeCooldownFactor
[*] MeleeArmorPenetration
[*] MeleeHitChance
[*] MeleeDodgeChance
[*] PawnTrapSpringChance
[*] IncomingDamageFactor
[*] StaggerDurationFactor
[*] RestRateMultiplier
[*] EatingSpeed
[*] ImmunityGainSpeed
[*] InjuryHealingFactor
[*] MeatAmount
[*] LeatherAmount
[*] LifespanFactor
[*] VacuumResistance (Requires Odyssey DLC)
[/list]
The capacities that can be affected are...
[list]
[*] Moving
[*] Manipulation
[*] Sight
[*] Hearing
[*] Breathing
[*] BloodFiltration
[*] BloodPumping
[*] Metabolism
[/list]
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FAQ...
[b]Q1. [i]How does this work with existing saves, will already bonded creatures be fine, or will the buffs only be applied to new bonds?[/i][/b]
[b]A1.[/b] Animals already in the colony will have buffs applied along with any animals acquired afterwards.