#Welcome and News
See the ModMash mod pack https://mods.factorio.com/mod/modmash
#Regenerative Tech
Regenerative Tech utilizes unique properties of the inhabitants of Nauvis to allow self healing structures
Research is available to increase the rate of repair.
#3rd Party Mod Support
Regenerative Tech allows other mods to define entities that heal when damaged.
To register entities to be managed call the remote function from within on_init and on_configuration_changed and reference this mod as required in the info.json file
script.on_init(function() remote.call("modmashsplinterregenerative","register_regenerative","assembling-machine-5") end)
script.on_load(function() remote.call("modmashsplinterregenerative","register_regenerative","assembling-machine-5") end)
you should also define the healing_per_tick in the entity prototype, splinters generally use 0.02 for reference
#Splinters
https://mods.factorio.com/mod/modmashsplinter
https://mods.factorio.com/mod/modmashsplintervalkyries
https://mods.factorio.com/mod/modmashsplinterairpurifier
https://mods.factorio.com/mod/modmashsplinterboom
https://mods.factorio.com/mod/modmashsplinterresources
https://mods.factorio.com/mod/modmashsplinterregenerative
https://mods.factorio.com/mod/modmashsplinterassembling
https://mods.factorio.com/mod/modmashsplinterelectronics
https://mods.factorio.com/mod/modmashsplinterenrichment
https://mods.factorio.com/mod/modmashsplinterfishing
https://mods.factorio.com/mod/modmashsplinterfluid
https://mods.factorio.com/mod/modmashsplinterlogistics
https://mods.factorio.com/mod/modmashsplinterloot
https://mods.factorio.com/mod/modmashsplinterrecycling
https://mods.factorio.com/mod/modmashsplinterrefinement
https://mods.factorio.com/mod/modmashsplinterregenerative
https://mods.factorio.com/mod/modmashsplintersubspacelogistics
https://mods.factorio.com/mod/modmashsplinterunderground
https://mods.factorio.com/mod/modmashsplinterdefense
#Others