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Teleportation Trap (Continued)

[img]https://img.litet.net/logos/Info.png[/img] Update of SilkCircuits mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3409294011]https://steamcommunity.com/sharedfiles/filedetails/?id=3409294011[/url] [img]https://img.litet.net/logos/Notice.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fdiscord.gg%2Fh5TY6DA][img]https://img.litet.net/logos/Discord.png[/img][/url][discord.gg] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2Femipa606%2FTeleportationTrap][img]https://img.litet.net/logos/Github.png[/img][/url][github.com] [img]https://img.litet.net/logos/SafeToAdd.png[/img] [img]https://img.litet.net/logos/RemoveMayWork.png[/img] [img]https://img.litet.net/logos/OriginalDescription.png[/img] A marvel of frontier ingenuity and sadism, this security device teleports enemies to or from a linked teleportation trap. Use it to send drifters to your den of thrumbos or streamline raids by delivering enemies straight to the oven. While chemfuel provides the raw power, psychite tea refines and amplifies psychic energy to isolate and project a target's physical form. When triggered, it locks onto an intruder’s signature and violently ejects them to the designated location. [img]https://img.litet.net/pXZimqS.png[/img] [hr] How To Use [list] [*] Unlock with [b]Psychoid Brewing[/b] research. [*] Build from the [b]Security[/b] menu. [*] [b]Costs[/b]: 30 steel, 10 chemfuel, and 1 psychite tea per trap. [*] [b]Link traps via the interface menu[/b]. [list] [*] Without a linked trap, it functions as a single-use trap and loses its teleportation ability. To preserve its functionality, either link it to another trap or uninstall it. [/list] [*] [b]When triggered[/b]: [list] [*] The enemy is teleported to the linked trap. [*] Both traps are consumed upon use. [/list] [/list] [hr] Additional Functionality [img]https://img.litet.net/xVRZJ2f.png[/img] [list] [*] [b]Link, unlink, or relink[/b] traps from either trap’s interface menu. [list] [*] Linked pairs display a green line when selected. [*] Unlinked traps show a yellow question mark when selected. [*] Unlinking or relinking removes previous connections. [/list] [*] [b]Toggle teleportation mode[/b]: [list] [*] [b]Enabled + Linked[/b]: Teleports enemies to the linked trap and receives enemies from it. Both traps are consumed. [*] [b]Disabled + Linked[/b]: Receives teleported enemies only, without triggering on contact. Both traps are consumed. [*] [b]Unlinked[/b]: Functions as a single-use spike trap with no teleportation. [/list] [*] Customize [b]glow color[/b] (requires Advanced Lights research). [*] Colonists and animals are unaffected by teleportation traps. [/list] [hr] [b]Compatibility[/b] [list] [*] [b]Game Version:[/b] RimWorld 1.5+. [*] [b]Mod Conflicts:[/b] None known. [/list] [hr] [b]Credits and Disclaimer[/b] [list] [*] [b]Contributions:[/b] Thanks to the RimWorld community for feature suggestions and balance tweaks. [*] This mod is fan-made and not affiliated with Ludeon Studios. [/list] [img]https://img.litet.net/4Wg8TVM.png[/img] Close one, Gowing... [img]https://img.litet.net/logos/ReportingIssues.png[/img] [list] [*] See if the error persists if you just have this mod and its requirements active. [*] If not, try adding your other mods until it happens again. [*] Always post your log using the [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2873415404]Log Uploader[/url] [*] For best support, please use the Discord-channel for error-reporting. [*] Do not report errors by making a discussion-thread, I get no notification of that. [*] If you have the solution for a problem, please post it to the GitHub repository. [*] Use [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fgithub.com%2FRimSort%2FRimSort%2Freleases%2Flatest]RimSort[/url][github.com] to sort your mods [/list]