Makes all buildings take some time to 'build'.
They will start with 0 health, and progress at 25hp a second until they reach full health.
While building, entities won't be active, so for instance, turrets can't shoot, radars can't scan, etc.
Makes all buildings take some time to 'build'.
They will start with 0 health, and progress at 25hp a second until they reach full health.
While building, entities won't be active, so for instance, turrets can't shoot, radars can't scan, etc.