This mod adds some weapons, armors, and other equipments into the game.
7 melee weapons:
Flail, fire lance, katana, thrumbo sabre, toxknife, toxsword, ∆'toxsword;
14 ranged weapons:
Crossbow, unique crossbow, zhuge nu,
flame thrower, assault flame thrower, knee mortar, grenade launcher, firefoam launcher, recoilless gun,
antigrain grenade, charge shotgun, unique charge shotgun, charge machine gun, unique charge machine gun;
2 weapon traits:
chemfuel burner, hunter launcher;
6 apparels:
Simple gloves, simple boots, tactical gloves, tactical boots, power armor gloves, power armor boots;
3 security buildings:
Ballista turret, catapult turret, mini grenade turret.
It’s not just about changing a few numbers—many of the items in this mod come with their own unique mechanics, such as dealing extra damage, inflicting poison on targets, lobbing grenades over walls, weapon skills, and more (some of these mechanics are not yet implemented for certain weapons). These features are designed to avoid overlap with the ecological niches occupied by vanilla weapons.
Most of these weapons are built based on vanilla mechanics (because I haven’t learned how to code C# yet). In theory, they are compatible with the vast majority of mods that don’t change vanilla weapons or combat mechanics. In other words—they are not compatible with CE. If you need a CE patch, you could make one by yourself. I cannot guarantee to ensure compatibility with other mods.
Some of the items in this mod may overlap in niche with those in other mods (such as Vanilla Weapons Expanded). I’ll do my best to distinguish them through unique mechanics. You can install such mods alongside this one—there’s no technical conflict between them. (This part is translated with AI assistance, sorry for my poor English)
Language support: English, Simplified Chinese.