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General Building Texture Adjustment

Allows adjusting the texture position and scale of buildings and furniture. Features: - Move textures Up/Down/Left/Right - Scale textures Up/Down - Per-building persistent settings - Vanilla Wall excluded by default Update Log: 2026/2/16 Based on feedback, I have added higher-level option buttons, which can display the current level's UI panel, as well as functions for manually inputting the level and copying/pasting the level. Update Log: 2026/2/18 Based on feedback, new functions of adjusting transparency, rotating, customizing rotation, and mirroring have been added. Currently, the mirroring function is only applicable to monuments. Update Log: 2026/2/19 Through continuous efforts, the mirror function has finally been implemented. Moreover, the textures after rotation can also utilize the mirror function, and the UI panel has been optimized. Update Log: 2026/2/20 Now, the storage boxes under the Adaptive-Storage-Framework framework can also have their textures adjusted! Is it compatible with CE? Compatible with Character Editor and Core, and also compatible with Celetech. This MOD is available in both simplified Chinese and English.

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Harmony

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