General Building Texture Adjustment
Allows adjusting the texture position and scale of buildings and furniture.
Features:
- Move textures Up/Down/Left/Right
- Scale textures Up/Down
- Per-building persistent settings
- Vanilla Wall excluded by default
Update Log: 2026/2/16
Based on feedback, I have added higher-level option buttons, which can display the current level's UI panel, as well as functions for manually inputting the level and copying/pasting the level.
Update Log: 2026/2/18
Based on feedback, new functions of adjusting transparency, rotating, customizing rotation, and mirroring have been added. Currently, the mirroring function is only applicable to monuments.
Update Log: 2026/2/19
Through continuous efforts, the mirror function has finally been implemented. Moreover, the textures after rotation can also utilize the mirror function, and the UI panel has been optimized.
Update Log: 2026/2/20
Now, the storage boxes under the Adaptive-Storage-Framework framework can also have their textures adjusted!
Update Log: 2026/2/28
Due to the varying needs of different players, this update has added the function of wall offset. In the MOD settings, it is set to be disabled by default.
Update Log: 2026/3/4
Due to the varying needs of different players, this update has added the function of displaying the Gizmo UI permanently. In the MOD settings, it is defaulted to be turned off.
Update Log: 2026/3/8
Due to the varying needs of different players, this time the function of batch pasting has been added to the MOD settings switch.
Update Log: 2026/3/22
Feedback received. The issue where the custom setting offset function only supported the X-axis has been fixed. Now support for XYZ is available.
Is it compatible with CE?
Compatible with Character Editor and Core, and also compatible with Celetech.
This MOD is available in both simplified Chinese and English.