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Factorio Cross Mod

Factorio Cross Mod
===
Adds cross-support between some other mods. You can use any mix of supported mods. Also includes several old simple mods. Contains russian locale for all supported mods. Customizable behaviour through mod settings.

  • Name: Factorio Cross Mod (factorio_cross_mod)
  • Category: compilation, mod pack, localization, other
  • MOD Version: 1.2.2
  • Factorio Version: 0.16.X
  • Latest Release: 05 Mar 2018
  • Dependencies: All are optional, full list see below
  • Website: Mod Portal
  • Factorio forums: thread
  • Source code: GitHub
  • Author: nucleargen
  • Contact: by pm on factorio forums, factorio mod portal discussions
  • Tags: cross-support, omnimatter, strange matter, russian, mod-pack, toxic jungle, mountains
  • License: MIT

List of supported mods:

1. Cross-link:

2. RU-locale (including mod names and descriptions):

Corrected (when needed) EN-locale provided for all supported mods.

Other features:

  • Includes reworked Toxic-jungle mod. Enables by runtime setting. Customizable jungle density.

Contains remote interface: remote.call("fcm_jungle","register_surface",surface_name) and remote.call("fcm_jungle","unregister_surface",surface_name) for controlling jungle generation on modded surfaces. By default, generation allowed only on "nauvis"

  • Includes reworked Mountains mod. Enables by runtime setting. Customizable mountain density and hardness.

Contains remote interface: remote.call("fcm_mountains","register_surface",surface_name) and remote.call("fcm_mountains","unregister_surface",surface_name) for controlling mountains generation on modded surfaces. By default, generation allowed only on "nauvis"

  • Includes reworked Big Brother Tweaked mod. Enables by startup setting. Available if Big Brother mod active. Changes radius, scan time and power consuption of Big Brother's radars and survelliance cameras.
  • Includes reworked BigBags mod. Rework done for supporting mod settings. Minor techs changes. Stack and magazine factors moved to startup mod settings. Can be enabled via startup mod settings.
  • Adds option for researching science packs itself. Each science pack (excl. science pack 1) must be researched. New techs have low cost and dependencies from pack`s components.

Mod settings:

  • [startup] Debug mode Beware! Enabled debug mode cause huge log-file!
  • [startup] Strange matter to omnite only - when enabled - only omnite can be retrieved from strange matter. Available if both StrangeMatter and Omnimatter mods active
  • [startup] Big brother's radars tweak - activates tweaks for Big brother's radars. Available if Big Brother mod active
  • [startup] BB's radar scan base time - Scanning time on 0 radar effeciency level. Vanilla time is ~33.3s. Available if Big Brother mod active
  • [startup] BB's radar scan time exponent - Determines how fast scan time decreases depending on radar effeciency researches. Value = 0 results in scan time has no change from its basis (always equal base time), value = 0.5 results in very fast descreased time. Available if Big Brother mod active
  • [startup] BigBags: enable Enable big bags features
  • [startup] BigBags: magazine factor Multiplies all ammo magazines capacity by this value
  • [startup] BigBags: stack factor Multiplies all item stacks capacity by this value
  • [startup] Simple Science Enables researching science packs. All science packs, excluding Science pack 1, must be researched in new techs. Techs have low cost and dependencies from science packs components.
  • [runtime-global] Enable toxic jungles - If enabled - generate high-density forests anywhere on registered surfaces
  • [runtime-global] Density of toxic jungles - How dense jungles is
  • [runtime-global] Enable Mountains - If enabled - generate mountains over any solid resource patches on registered surfaces
  • [runtime-global] Maximum stone particles per mountain - Maximum for number of generated stone particles per each generated mountain
  • [runtime-global] Density of mountains on resources patches - Less number - more density

Incompatibilities:

If you found other incompatibilities - tell me, i'll resolve it or add to list

Known issues:

Not full localization of Creative mode and other mods
Missings locale string in mod-setting-description when original mod doesn't have descriptions. Affects any non-supported mod

Future plans:

  • Moar customizable features
  • Maybe cross-integrate/localize other mods (possibl