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Automatic Eaves

[img]https://i.imgur.com/QfgfIqH.png[/img] [url=https://steamcommunity.com/linkfilter/?u=https%3A%2F%2Fko-fi.com%2Flikewisehh][img]https://i.imgur.com/8yGwAny.png[/img][/url][ko-fi.com] Update [list] [*] Added support for steel/uranium walls [*] The logic is now added to walls via simple XML patch. If you want to add this to modded walls simply copy the file "Vanilla_Wall.xml" in the folder "Patches" and insert the def_name of your modded wall [/list] Description [list] [*] This simple mod renders the roof eave textures of the mod [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3330807313]Architecture of the Rim (incl. corners)[/url] automatically around walls where appropriate [*] This is working fine for straight walls, T junctions, X junctions and long L corners. There are some minor glitches with zigzag walls, thick walls (multi layers) and outer corners facing into a room [*] You can toggle the rendering of the eaves via gizmo/button for each wall segment when clicking it [*] In the mod settings you can define whether the eaves should be on per default or off and whether they should be rendered for walls not belonging to the player (ruins or enemy bases). There is a third flag which I only needed for troubleshooting highlighting how each wall was identified (straight wall vs. L corner vs. T corner etc.) [*] Textures are auto derived from the wall. Seemed to work fine for all vanilla materials [*] Toggling the eaves on/off will rerender a small radius around that wall. This is sometimes needed when a roof was created inside a room. You can also rerender the eaves on the whole map via the button in the mod settings. [*] Calculation only runs when a wall is added or removed. So should be performance friendly [/list] Dependencies Harmony Architecture of the Rim (incl. corners) A collection of all my rimworld mods [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789]https://steamcommunity.com/sharedfiles/filedetails/?id=3554618789[/url]