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巡航导弹 - Cruise Missiles

Now supports the original English author: [url=https://steamcommunity.com/sharedfiles/filedetails/?id=2888776971]https://steamcommunity.com/sharedfiles/filedetails/?id=2888776971[/url] Update: The burst count can now be adjusted, better matching the visual effect of the 4-round loader from the texture. Update History: The original version was more like a mortar. I've added tracking functionality to it. When Strength = 0%: The missile will not lead the target. It will fly directly at the enemy's current position. When Strength = 50%: The missile will attempt to lead the target, but the lead distance is halved. Result: Hit rate improves, but it may still lag slightly against fast-moving targets. When Strength = 100%: The missile enters perfect interception mode. It calculates the missile's flight time and the target's current speed, flying directly to the target's future position (lead point). Result: For targets moving at constant speed, the missile will impact a point on their path, achieving a "one-hit kill". Your cruise missile will either become a windshield wiper or just eat dust Cross-map attacks are now possible (the button appears only after reloading is complete). I tried various methods, but the cross-map attack range display always had errors, so the range is not shown for cross-map attacks. Added incendiary warheads, mine-laying warheads, and cluster warheads. Added Simplified Chinese language and a settings interface to adjust missile properties. --、 [b]Additional Notes: [/b] [1] Due to compatibility issues, I have removed related crossover content. [2] The tracking uses simple logic to prevent performance issues. [3] Cross-map attacks require the target tile to be loaded. [4] Incompatible with Combat Extended. -- Original Mod Description: Mortars are dangerous but imprecise weapons. But is there an alternative? RimWorld colonists can build transport pods, which is even more complex than some basic missile technology. So, why not turn this technology into another means of committing war crimes? This mod makes it possible. Now you can manufacture cruise missiles and build launchers for them. To do this, you need to research two technologies: "Transport Pod" and "Mortar". There are currently [six] types of missiles: 1) High-Explosive Missile: Smaller blast radius, but extremely high damage. 2) Thermobaric Missile: Lower damage (comparable to a high-explosive mortar shell), but a larger blast radius. 3) Antimatter Missile: Uses an antimatter warhead as its payload (manufacturing the missile requires this warhead), combining large blast radius with high damage. 4) EMP Missile 5) Tox Gas Missile (Biotech DLC only) 6) High-Explosive Fragmentation Missile