Your research expedition has finally arrived at the source of the anomalous signal: an ancient archotech monolith on a distant planet. As you survey the structure from orbit, the scanner's audio feed forms garbled syllables which repeat your own name over and over. Your crewmate screams as her flesh begins flowing and reforming. A blinding beam of energy reaches up from the planet and tears your research vessel apart. You have disturbed something ancient and inhuman.
Note: This is a difficult scenario and is not recommended for new players.
Your faction will be a Research Expedition.
Start with 2 colonists and 1 ghoul.
Arrive in drop pods.
Player starting characters have a 50% chance to start with trait: Psychopath
Player starting characters have a 100% chance to start with trait: Nimble
Player starting characters have a 100% chance to start with trait: Fast learner
Player starting characters have a 100% chance to start with trait: Quick sleeper
Player starting characters have a 100% chance to start with trait: Jogger
Player starting characters have a 100% chance to start with trait: Too smart
Player starting characters have a 100% chance to start with trait: Sanguine
Player starting characters have a 100% chance to start with trait: Industrious
Player starting characters have a 49% chance to start with trait: Psychically deaf
Player starting characters have a 100% chance to start with trait: Super-immune
Player starting characters have a 100% chance to start with trait: Perfect memory
Start with research: Security door
Start with research: Battery
Start with research: Basic mechtech
Start with research: Standard mechtech
Start with research: Advanced power
Start with research: Ghoul infusion
Incident created:
-Ghoul transport pod crash
Start with:
-Packaged survival meal x50
-Twisted meat x100
-Medicine x45
-Component x150
-Holding platform
-Proximity detector
-Textbook x2
-Tome
-Shard x5
-Turret pack x2
-Bioferrite x100
-Wood x250
-Steel x800
-Plasteel x150
-Mechlink
-Bandwidth enhancer x2
-Mechanoid: Lifter
-Mechanoid: Fabricor
-Mechanoid: Cleansweeper
-Mechanoid: Tunneler
-Mechanoid: Constructoid
-Mechanoid: Agrihand
-Mechanoid: Paramedic
-Vanometric power cell x3
-Cloth x250
-Control sublink (standard) x2
-Thrumbofur duster x4
-Hyperweave T-shirt x4
-Hyperweave pants x4
-Wolfein Charge Assault Rifle x4
-Plasteel mace x4
Map is scattered with:
-Steel x700
-Ship chunk x5