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2insane horror

Your research expedition has finally arrived at the source of the anomalous signal: an ancient archotech monolith on a distant planet. As you survey the structure from orbit, the scanner's audio feed forms garbled syllables which repeat your own name over and over. Your crewmate screams as her flesh begins flowing and reforming. A blinding beam of energy reaches up from the planet and tears your research vessel apart. You have disturbed something ancient and inhuman. Note: This is a difficult scenario and is not recommended for new players. Your faction will be a Research Expedition. Start with 2 colonists and 1 ghoul. Arrive in drop pods. Player starting characters have a 50% chance to start with trait: Psychopath Player starting characters have a 100% chance to start with trait: Nimble Player starting characters have a 100% chance to start with trait: Fast learner Player starting characters have a 100% chance to start with trait: Quick sleeper Player starting characters have a 100% chance to start with trait: Jogger Player starting characters have a 100% chance to start with trait: Too smart Player starting characters have a 100% chance to start with trait: Sanguine Player starting characters have a 100% chance to start with trait: Industrious Player starting characters have a 49% chance to start with trait: Psychically deaf Player starting characters have a 100% chance to start with trait: Super-immune Player starting characters have a 100% chance to start with trait: Perfect memory Start with research: Security door Start with research: Battery Start with research: Basic mechtech Start with research: Standard mechtech Start with research: Advanced power Start with research: Ghoul infusion Incident created: -Ghoul transport pod crash Start with: -Packaged survival meal x50 -Twisted meat x100 -Medicine x45 -Component x150 -Holding platform -Proximity detector -Textbook x2 -Tome -Shard x5 -Turret pack x2 -Bioferrite x100 -Wood x250 -Steel x800 -Plasteel x150 -Mechlink -Bandwidth enhancer x2 -Mechanoid: Lifter -Mechanoid: Fabricor -Mechanoid: Cleansweeper -Mechanoid: Tunneler -Mechanoid: Constructoid -Mechanoid: Agrihand -Mechanoid: Paramedic -Vanometric power cell x3 -Cloth x250 -Control sublink (standard) x2 -Thrumbofur duster x4 -Hyperweave T-shirt x4 -Hyperweave pants x4 -Wolfein Charge Assault Rifle x4 -Plasteel mace x4 Map is scattered with: -Steel x700 -Ship chunk x5