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MN Creatures

Mod development has been discontinued, the details are at the bottom of the description.

Creatures description:

Europan Trout

The most harmless creature on Europa. Small packs of these will follow your submarine. It serves as a "decoration" for a variety.

HP: 60
Weak points: Everywhere
Сan be found starting from Cold Caverns and ending with The Great Sea.

Ice Shark

One of the common predators on Europa. In terms of strength and speed, it is comparable to a Bone Thresher, but slightly surpasses it in all indicators.

HP: 250
Weak points: Head
Сan be found starting from Cold Caverns and ending with Hydrothermal Wastes

Mud Dragon

An extremely dangerous lone predator. It can easily rip open the hull of a submarine. If you meet him outside the submarine, you have no chance to survive.

HP: 600
Weak points: Middle of the tail (Head and torso are well protected)
Сan be found starting from The Aphotic Plateau and ending with Hydrothermal Wastes

Caver

This creature can only be found in caves. Passive-aggressive, will try to stay away from the players. If you swim too close or attack, it will try to bite you and then escape. Poisonous, with a 50% probability can poison a player by morbusine.

HP: 200
Weak points: "Face" and the front part of the shell
Can be found in caves in any biome.

I would like to express special gratitude to my friend empty ♥♥♥ for creating sounds for creatures (All sounds in mod are entirely his work) and Sharaj for advice and support.

Discontinuation of development

The first reason - loss of interest. In the beginning it was fun and exciting, but over time I began to notice that more and more often I force myself to work on this mod, which usually does not lead to anything good.

Second reason - the creature editor, or rather the convenience of working in it. Devs definitely need to do something with it, and it is desirable to rebuild it from scratch at all, because now working in it causes physical pain. It's not difficult to figure out the basics, but as soon as you encounter some specific problem, you`re done. There are no guides, there is almost no information, it is also almost useless to ask others. If you try to figure it out yourself, you will spend absurdly a lot of time, as in my case (Seriously, I spent most of my time trying to figure out how everything works, instead of directly developing it), and this incredibly quickly discourages the desire to continue trying to study this editor.

Something like that. I want to apologize to everyone who was waiting for updates and hoped for the further development of this mod, it just can't go on like this anymore. As soon as the devs finally make a new creature editor, development will continue. For now, that's it.

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Ausmercer 2

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