Facial Animation Compatability Project
I like the head shapes provided by NL Facial Animation, as they tend to fit the more anime aesthetic, especially as i tend to run stuff alongside races like ratkin and the like. So going to do some adjustments in an attempt to bring things more in line with that style. Generally though facial animation even when enabled will choose to overwrite head-replacements like barkskin, or they just don't align very well.
Currently Supported:
- Vanilla Races Expanded - Phytokin (Specifically the Barkskin head)
- Vanilla Races Expanded - Lycanthrope (Canine nose replacement along with an ear/tail retexture)
- Vanilla Heavy Jaw Gene (so Neanderthals and such)
- Vanilla Gaunt head Gene (So wasters and such)
- Big and Small - Genes & More - Ghoul Head - Replaces it with the gaunt head an re-enabled facial animation
If applying to existing save/pawn, go into the facial animation menu and select the appropriate face, this should swap over to the new head texture; this overwrites the normal list of heads. (For example BarkSkin for Phytokin, and HeavyJaw for Neanderthals)
If you want more vanilla textures please check out these mods; they helped inspire this project:
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3501317734]Genetic Mods for Facial Animation[/url]
[url=https://steamcommunity.com/sharedfiles/filedetails/?id=3501317537]Genetic Biotech for Facial Animation[/url]